Warhammer Quest

Frequently Asked Questions (FAQ)

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INTRODUCTION

Disclaimer

Note: Warhammer, Warhammer Quest, Games Workshop, White Dwarf, Night Goblin, Skaven, Snotling, Ulthuan and Old World are all trademarks of Games Workshop and their use here does not constitute a challenge to their legal status.

Any rules interpretations given in this FAQ are not definitive, the interpretations are simply a consensus arrived upon by various parties discussing the rule(s) on the Net.

Where the interpretation is supplied by Games Workshop it will be noted.

About this FAQ

This FAQ is based on version 2.1 of the original Warhammer Quest FAQ (which was then maintained by Michaul Anderson, last updated December 1995) and continues from where it left off.

The criterion by which questions in this FAQ is this:

Any questions answered directly by us will be labelled TLOM (The Library of Muggee), however we suggest if possible questions be sent to the Warhammer Quest mailing list to generate discussion.

Strictly speaking, Warhammer Quest is a board game with roleplaying elements. Because of this, people who are used to traditional roleplaying games find some rules odd, such as Warriors applying bandages to wounds while engaged in combat, or Warriors being unable to salvage any equipment from a fallen comrade. Such rules may be changed, or overruled by a Gamesmaster should he and the players wish, however it is not the place of this FAQ to suggest any such changes. This FAQ deals with the rules as given or implied by Games Workshop and GMs may take or leave them at their own discretion.

Abbreviations used in this FAQ

AB  Adventure Book 
GM  Gamesmaster 
GW  Games Workshop 
GWOZ Games Workshop OZ 
GWUK Games Workshop UK 
GWUS Games Workshop US 
RB  Rule Book 
RPB  Roleplay Book 
SQ  Special Quest 
TLOM The Library of Muggee
WD  White Dwarf 
WHFB Warhammer Fantasy Battle 
WQ  Warhammer Quest 

Changes since version 2.1

The additions/changes to this FAQ since version 2.1 are as follows:

What is Warhammer Quest?

Warhammer Quest is a fantasy game set in the Games Workshop Warhammer world. The game centres around a band of bold adventurers exploring dungeons in the World's Edge Mountains and beyond for glory and riches.

Both a board game and a roleplaying game, WQ is designed to be played by one to four players, or alternately one to four players and a Gamesmaster if the roleplaying rules are used. When there is no Gamesmaster, the game is essentially random, with decks of cards determining the layout of the dungeon and the monsters and treasures contained therein.

The dungeon is revealed room by room as the players explore. The entire game is played out with miniatures on high quality glossy card stock dungeon floorplans connected by plastic doorways.

For those who are familiar with the game Dungeons and Dragons, WQ falls into the 'dungeon bash' style of play. Although roleplay rules are included, the game is essentially based around Dungeon exploration. Wilderness/Town adventures are not catered for with the boxed game (a series of abstract settlement event/hazard tables take their place, however, rules can be found in White Dwarf and Citadel Journal magazines).

WQ is designed to be simple, fun and quick. Those who like complex rules systems with endless tables to cater for every possible eventuality should look elsewhere. Similarly, it is not a game for those who emphasise roleplay over combat. When played with a Gamesmaster, WQ is an equal mix of both. 

Components of Warhammer Quest

WQ contains the following components:

Rule books:
1 "How to Play" basic rulesheet
1 32 page Rule book
1 16 page Adventure book
1 192 page Roleplay book

Cards:
19 Event cards
17 Blank Event cards
30 Treasure cards
23 Dungeon cards

Miniatures:
4 Warriors (Barbarian, Dwarf, Elf and Wizard)
6 Orc Warriors
6 Orc Archers
6 Goblin Spearmen
6 Night Goblin Archers
12 Skaven
3 Minotaurs
12 Giant Spiders
12 Giant Bats
12 Giant Rats
12 Snotlings
10 Dungeon Doorways

Board sections:
6 Dungeon Rooms
5 Objective Rooms
7 Corridors
3 T-Junctions
1 Steps
1 Corner

Other components:
4 Battle Level cards
4 Character cards
4 Equipment cards
15 Spell cards
4 Warrior counters
10 Luck counters
6 Web counters
15 Power tokens
1 Portcullis marker
1 Cave-in marker
3 Pit of Despair markers
18 Scenery markers
1 50 page Adventure Record
6 Large dice
12 Small dice

Warhammer Quest on the Net

The best place to look for comprehensive, up to date coverage of Warhammer Quest, gamers should join the Warhammer Quest mailing list. Instructions on how to join can be found at the Warhammer Quest Archive.

There are many websites with material which may interest many Warhammer Quest gamers. The best way to find them is through the Warhammer Quest webring.

The most recent version of this FAQ can be found at the Warhammer Quest FAQ website.


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Please email any questions/comments to Arrch or Halion.