WARHAMMER QUEST
THE ENEMY ENCYCLOPEDIA

Fey and Other Vermin

By PHIL, Chaos Lord

Faeries and sprites are often regarded as kind, goodly creatures that would aid your average warrior in times of trouble - not so!

Name

W

M

WS

BS

S

T

I

A

DD

Booka

14

8

5

2+

2

3

9

1

1

Brewer Gnome

6

2

3

6+

3

3

3

1

1

Common Sprite

1

6

1

6+

1

1

3

1

1

Faerie

20

6

3

5+

3

3

5

2

1

Faerie Lady

35

6

4

4+

3

4

6

2

2

Faerie Queen

50

6

5

3+

4

4

7

3

2

Fire Mephit

35

16

6

5+

4

3

4

4

3

Imp

3

5

1

6+

1

1

2

1

1

Lava Mephit

30

16

6

5+

5

4

4

3

4

Smoke Mephit

30

16

6

5+

3

2

4

3

2

Steam Mephit

35

16

6

5+

2

2

4

3

2

Tiny Folk

3

6

2

5+

2

2

4

1

1

Urchin

3

4

2

5+

2

1

3

1

1

Urchin Wizard

6

4

2

6+

2

1(2)

4

1

1

Water Mephit

30

16

6

5+

2

2

4

3

2

Booka: Fly, Magic Resistance 6+, Impish Tricks
The booka, standing at one foot tall with wings and large features, are almost like normal sprites, but are much more secluded. They rarely come into contact with the outside world, unless someone disturbs their home, in which case they move. They rarely attack, but if they do they do it in swarms and will only do it if one of their kind is harmed or if an evil creature passes by (such as the chaos warrior).
Level one. Booka should probably be made out of green stuff.

Brewer Gnome: Faerie Magic 1; Brewer Gnome Potions
Not actually gnomes, but three-foot tall, pixie-like creatures with no wings, brewer gnomes spend their time collecting leaves from all kinds of plants to concoct strange, and often totally random, potions. Their potions can be anything from beneficial to lethal, but they are always alcoholic. Brewer gnomes will happily trade with anyone who can last the first few drinks at the trading table, but will not sell their drinks except for extremely high prices. They are particularly interested in obtaining new ingredients to add to their brews. They co-operate freely with larger creatures that can lift heavy carts and deter thieves, and it is not unusual to find a drunken troll or ogre among their numbers. They will not attack unless they stand to lose almost all of their drinks.
Level one. Any hobbit or gnome model, painted with brightly coloured clothes, would serve as a brewer gnome.

Common Sprite: Gang Up; Fly
The common sprite is only a few inches tall, and on its own it is harmless. However, should a swarm of them attack a party of warriors then may the gods have mercy on their souls.
Level one. You may not want to represent these creatures on the battlefield, as they will be very small.

Faerie: Faerie Magic 1; Fly; MR 4+; Magic Drain 5+; Magic Dispel 6+
The young faerie may seem sweet and demure, but these hobbit-sized creatures can throw terrible spells at their enemies, as well as defend themselves against enemy spells.
Level three. Converting hobbit-sized miniatures to have wings should suffice in representing these monsters. Paint them in a theme of white.

Faerie Lady: Faerie Magic 2; Fly; MR 3+; Magic Drain 4+; Magic Dispel 5+
Once a female faerie has reached the age of sixteen it trains itself to become a respectable faerie lady. However, respectable or not, these creatures will still ferociously attack any who threaten them.
Level five. Any female model painted in a theme of white with wings could be used to represent a faerie lady.

Faerie Queen: Faerie Magic 3; Fly; MR 2+; Magic Drain 3+; Magic Dispel 4+
It is very rare that a faerie queen should be forced into combat, and it is even rarer that the attacker should escape with his life.
Level six. Again, any female model with wings could be used to represent a faerie queen. Paint the model in a theme is white and use silver for any jewellery.

Fire Mephit: Breathe Fire 3, Fly
Like all mephits, the fire mephit is about five foot tall and bares fangs, and has wings. It is also evil, and has a high, shrill voice, as per usual. Fire mephits all breathe flames, and are made of fire.
Level seven. A fire elemental model can be used to represent a mephit.

Imp: Gang Up; Ambush; Made of Mana
Ever wondered whom it is that does all the dirty work down dungeons? Clearing bodies (in the absence of a gelatinous cube), laying traps, mining gold, fetching arms, and even digging the damn things out in the first place - these are the jobs of the imp! While physically weak, a whole group of them could easily fell an almighty hero, and a wizard could have some problems using his spells against them.
Level one. Snotlings would make rather effective imp models, though you might want to arm the snotling models with miniature picks. You could paint them all variety of colours (anything within the magic spectrum really), although tradition would have them painted a murky green colour, with totally black eyes.

Lava Mephit: Only affected by Magic Weapons, Fly, Breathe Lava 3 (as Breathe Fire), Perish NM Blade
Lava mephits constantly ooze lava, as if perspiring, and generate an immense amount of heat around them. Non-magical weapons that hit them perish and melt.
Level seven. Lava mephits must be made by dripping molten metal into form or from green stuff.

Smoke Mephit: Breathe Smoke 3 (as Breathe Fire), Fly, Dying Cough
Smoke mephits are black, sooty and stream with smoke. They avoid light, and will inhabit dark, and preferably smoky, areas.
Level five. Blackened cotton wool can be used to represent a smoke mephit.

Steam Mephit: Fly, Spurt Water 3 (as Breathe Fire)
Steam mephits are a grey-blue in colour, and spit boiling hot water at their foes. They, like the lava mephits, look like they are perspiring, except that these mephits ‘perspire’ hot water, and not lava.
Level five. Cotton wool can be used to represent a smoke mephit.

Tiny Folk: Armed with bows (str 3); Fly
These small creatures are the size of human babies. However, do not let their dwarfish stature deceive you, they are crack shots with the bow and can prove worthy opponents.
Level one. Creating these small creatures out of green stuff might be best, and then painting them in a theme of white. They are only tiny, and so not too much detail should be needed.

Urchin: Hate Humans; Throw Stones; Gang Up
Standing between a few centimetres and, at most, two feet tall, urchins are vermin, and have always been considered so. As a result, they were driven underground in years gone by by their hated foes, humans.
Level one. Urchins might be represented well by snotling models, painted in greys, browns and blacks.

Urchin Wizard: Hate Humans; Urchin Magic 1
Urchin wizards have intelligence that can rival humanity. They are few in number, but one day hope to unite each of their respective urchin armies to crush the humans living above them, and reclaim the surface as their own.
Level one. Urchins might be represented well by snotling models, painted in greys, browns and blacks. An urchin wizard might wear robes and carry a pointed stick.

Water Mephit: Fly, Spurt Water 3 (as Breathe Fire)
Water mephits are blue, and spit icy-cold water at their foes. Unlike normal mephits, they have no definite form that they keep to, but often take on normal mephit form in order to simplify things.
Level five. A water elemental model can be used to represent a mephit.

Gold

Booka

30 gold

Brewer Gnome

50 gold each, plus one potion

Common Sprite

12 gold each

Faerie

480 gold each

Faerie Lady

940 gold each

Faerie Queen

2550 gold each

Fire Mephit

2080 gold

Imp

10 gold each

Lava Mephit

2150 gold

Smoke Mephit

970 gold

Steam Mephit

840 gold

Tiny Folk

25 gold each

Urchin

10 gold each

Urchin Wizard

15 gold each

Water Mephit

840 gold