Faeries and sprites are often regarded as kind, goodly creatures that would aid your average warrior in times of trouble - not so!
Name |
W |
M |
WS |
BS |
S |
T |
I |
A |
DD |
Booka |
14 |
8 |
5 |
2+ |
2 |
3 |
9 |
1 |
1 |
Brewer Gnome |
6 |
2 |
3 |
6+ |
3 |
3 |
3 |
1 |
1 |
Common Sprite |
1 |
6 |
1 |
6+ |
1 |
1 |
3 |
1 |
1 |
Faerie |
20 |
6 |
3 |
5+ |
3 |
3 |
5 |
2 |
1 |
Faerie Lady |
35 |
6 |
4 |
4+ |
3 |
4 |
6 |
2 |
2 |
Faerie Queen |
50 |
6 |
5 |
3+ |
4 |
4 |
7 |
3 |
2 |
Fire Mephit |
35 |
16 |
6 |
5+ |
4 |
3 |
4 |
4 |
3 |
Imp |
3 |
5 |
1 |
6+ |
1 |
1 |
2 |
1 |
1 |
Lava Mephit |
30 |
16 |
6 |
5+ |
5 |
4 |
4 |
3 |
4 |
Smoke Mephit |
30 |
16 |
6 |
5+ |
3 |
2 |
4 |
3 |
2 |
Steam Mephit |
35 |
16 |
6 |
5+ |
2 |
2 |
4 |
3 |
2 |
Tiny Folk |
3 |
6 |
2 |
5+ |
2 |
2 |
4 |
1 |
1 |
Urchin |
3 |
4 |
2 |
5+ |
2 |
1 |
3 |
1 |
1 |
Urchin Wizard |
6 |
4 |
2 |
6+ |
2 |
1(2) |
4 |
1 |
1 |
Water Mephit |
30 |
16 |
6 |
5+ |
2 |
2 |
4 |
3 |
2 |
Booka: Fly, Magic Resistance 6+, Impish
Tricks
The booka, standing at one foot tall with wings and large features, are almost
like normal sprites, but are much more secluded. They rarely come into contact
with the outside world, unless someone disturbs their home, in which case they
move. They rarely attack, but if they do they do it in swarms and will only do
it if one of their kind is harmed or if an evil creature passes by (such as the
chaos warrior).
Level one. Booka should probably be made out of green stuff.
Brewer Gnome: Faerie Magic 1; Brewer Gnome
Potions
Not actually gnomes, but three-foot tall, pixie-like creatures with no wings,
brewer gnomes spend their time collecting leaves from all kinds of plants to
concoct strange, and often totally random, potions. Their potions can be
anything from beneficial to lethal, but they are always alcoholic. Brewer gnomes
will happily trade with anyone who can last the first few drinks at the trading
table, but will not sell their drinks except for extremely high prices. They are
particularly interested in obtaining new ingredients to add to their brews. They
co-operate freely with larger creatures that can lift heavy carts and deter
thieves, and it is not unusual to find a drunken troll or ogre among their
numbers. They will not attack unless they stand to lose almost all of their
drinks.
Level one. Any hobbit or gnome model, painted with brightly coloured clothes,
would serve as a brewer gnome.
Common Sprite: Gang Up; Fly
The common sprite is only a few inches tall, and on its own it is harmless.
However, should a swarm of them attack a party of warriors then may the gods
have mercy on their souls.
Level one. You may not want to represent these creatures on the battlefield, as
they will be very small.
Faerie: Faerie Magic 1; Fly; MR 4+; Magic
Drain 5+; Magic Dispel 6+
The young faerie may seem sweet and demure, but these hobbit-sized creatures can
throw terrible spells at their enemies, as well as defend themselves against
enemy spells.
Level three. Converting hobbit-sized miniatures to have wings should suffice in
representing these monsters. Paint them in a theme of white.
Faerie Lady: Faerie Magic 2; Fly; MR 3+;
Magic Drain 4+; Magic Dispel 5+
Once a female faerie has reached the age of sixteen it trains itself to become a
respectable faerie lady. However, respectable or not, these creatures will still
ferociously attack any who threaten them.
Level five. Any female model painted in a theme of white with wings could be
used to represent a faerie lady.
Faerie Queen: Faerie Magic 3; Fly; MR 2+;
Magic Drain 3+; Magic Dispel 4+
It is very rare that a faerie queen should be forced into combat, and it is even
rarer that the attacker should escape with his life.
Level six. Again, any female model with wings could be used to represent a
faerie queen. Paint the model in a theme is white and use silver for any
jewellery.
Fire Mephit: Breathe Fire 3, Fly
Like all mephits, the fire mephit is about five foot tall and bares fangs, and
has wings. It is also evil, and has a high, shrill voice, as per usual. Fire
mephits all breathe flames, and are made of fire.
Level seven. A fire elemental model can be used to represent a mephit.
Imp: Gang Up; Ambush; Made of Mana
Ever wondered whom it is that does all the dirty work down dungeons? Clearing
bodies (in the absence of a gelatinous cube), laying traps, mining gold,
fetching arms, and even digging the damn things out in the first place - these
are the jobs of the imp! While physically weak, a whole group of them could
easily fell an almighty hero, and a wizard could have some problems using his
spells against them.
Level one. Snotlings would make rather effective imp models, though you might
want to arm the snotling models with miniature picks. You could paint them all
variety of colours (anything within the magic spectrum really), although
tradition would have them painted a murky green colour, with totally black eyes.
Lava Mephit: Only affected by Magic
Weapons, Fly, Breathe Lava 3 (as Breathe Fire), Perish NM Blade
Lava mephits constantly ooze lava, as if perspiring, and generate an immense
amount of heat around them. Non-magical weapons that hit them perish and melt.
Level seven. Lava mephits must be made by dripping molten metal into form or
from green stuff.
Smoke Mephit: Breathe Smoke 3 (as Breathe
Fire), Fly, Dying Cough
Smoke mephits are black, sooty and stream with smoke. They avoid light, and will
inhabit dark, and preferably smoky, areas.
Level five. Blackened cotton wool can be used to represent a smoke mephit.
Steam Mephit: Fly, Spurt Water 3 (as
Breathe Fire)
Steam mephits are a grey-blue in colour, and spit boiling hot water at their
foes. They, like the lava mephits, look like they are perspiring, except that
these mephits ‘perspire’ hot water, and not lava.
Level five. Cotton wool can be used to represent a smoke mephit.
Tiny Folk: Armed with bows (str 3); Fly
These small creatures are the size of human babies. However, do not let their
dwarfish stature deceive you, they are crack shots with the bow and can prove
worthy opponents.
Level one. Creating these small creatures out of green stuff might be best, and
then painting them in a theme of white. They are only tiny, and so not too much
detail should be needed.
Urchin: Hate Humans; Throw Stones; Gang Up
Standing between a few centimetres and, at most, two feet tall, urchins are
vermin, and have always been considered so. As a result, they were driven
underground in years gone by by their hated foes, humans.
Level one. Urchins might be represented well by snotling models, painted in
greys, browns and blacks.
Urchin Wizard: Hate Humans; Urchin Magic 1
Urchin wizards have intelligence that can rival humanity. They are few in
number, but one day hope to unite each of their respective urchin armies to
crush the humans living above them, and reclaim the surface as their own.
Level one. Urchins might be represented well by snotling models, painted in
greys, browns and blacks. An urchin wizard might wear robes and carry a pointed
stick.
Water Mephit: Fly, Spurt Water 3 (as
Breathe Fire)
Water mephits are blue, and spit icy-cold water at their foes. Unlike normal
mephits, they have no definite form that they keep to, but often take on normal
mephit form in order to simplify things.
Level five. A water elemental model can be used to represent a mephit.
Booka |
30 gold |
Brewer Gnome |
50 gold each, plus one potion |
Common Sprite |
12 gold each |
Faerie |
480 gold each |
Faerie Lady |
940 gold each |
Faerie Queen |
2550 gold each |
Fire Mephit |
2080 gold |
Imp |
10 gold each |
Lava Mephit |
2150 gold |
Smoke Mephit |
970 gold |
Steam Mephit |
840 gold |
Tiny Folk |
25 gold each |
Urchin |
10 gold each |
Urchin Wizard |
15 gold each |
Water Mephit |
840 gold |