Your creations are welcome !!
This web site is completely unofficial
and in no way endorsed by Games Workshop Limited.
One of our latest members - warspawned - has started a Campaign to get Warhammer Quest re-released. If you would like to see your favourite game get some new clothes, or would like it to be made available so that others may have a chance to play this great game in all its majestic glory then visit the following URL and sign the petition:
If you have any questions, or would like to know more, drop him an email at: email@example.com
My friend, Questing Knight, published a new website on our favorite game
He built it on WordPress and it's very beautiful.
I am so happy to have new materials
Please visit the Imperial Vault
I go back to read the contents :)
|Nicodemus, a member of the forum, has spent the last few months to test and to write a complete expansion.
It's a work in progress but it's completely amazing and fully playable.
I'll ask you to download it. Once it's done I am pretty sure you'll play this new settings of our favourite game.
Please visit this thread and enjoy your reading, in the last pages you'll have a download link.
Thanks again Nicodemus for this fabulous works.
If you want to thank him the best is to give him feedbacks.
Since August I was busy with lot of projects... I've received new updates of
Blackshadow send me a new version of his Ironbreaker.
The Custodian complete its halflings
Cutlass finishes the skills for the Pirate
4 Revised Warriors
Halfling Chef V2
If there is one thing that the Halflings are known for, it is cooking. The
Moot abounds with restaurants and in most cities in the Old World there will be
several Halfling establishments, often located near each other so that they can
co-operate if one Chef runs out of one ingredient or if another is short-staffed
and needs a dishwasher. Halflings returning from a hard day’s work (or whatever
they like to call it) are guaranteed to find entertainment in this bustling
corner of the city, and usually members of other races are welcome.
What with the Moot having a less-than-impressive military reputation (entirely
undeserved, as many Halflings will expound), culinary achievement is usually the
main contribution a Halfling makes to the great wars and fierce battles which
rage across the continent at times. It goes without saying that the
contributions of the (successful) Halfling spies and assassins are unrecorded.
This does not mean that all Halflings are devoted only to subterfuge and
seasoning. Some take up arms and attempt to make their way in the wider world
outside the Moot and the cities, having learnt how their skills will assist
Warriors. Occasionally, for one reason or another, a Halfling Chef will leave
his hearth and home, polish off the bow hanging above the door, and head out
looking for adventure. A strange sight with his small form covered in pots and
pans, he is a welcome sight to badly-fed Warriors everywhere.
Halfling Fieldwarden V2
The Moot is the area of the Empire set aside for the Halfling people, and
over the years they have planted its abundant fields and constructed towns and
villages. The Moot, though, is not as secure as it might appear. Nearby is the
cursed county of Sylvania, and many times in centuries past the Empire has had
to fend off the living dead. Yet the Moot does not rely solely on human soldiers
to protect them. The Fieldwardens patrol the outskirts, looking for potential
threats. In times of attack, the Fieldwardens will band together to defend the
Moot, often utilising their slingshots with deadly accuracy in mass volleys of
stones. They make excellent guerrilla fighters, utilising their smaller stature
to great effect.
An individual Fieldwarden is sometimes given a specific duty that takes him away
from his patrol route, and conceivably this might lead to him joining a band of
Warriors. Though not strong enough to physically grapple with many of the evils
of the Old World, a Fieldwarden has a stout heart and is capable of great acts
of bravery. They are also very handy with their slings and possess many of the
skills of the infamous Halfling thief, although they can generally be considered
more trustworthy. Of course, this is not always the case. Who can state with
complete certainty that a Fieldwarden was sent on a mission because of his
skills, rather than to rid the Moot of an embarrassment?
Ironbreakers are proud and noble members of the ancient clan of the
Ironbreakers. These invincible warriors have the duty to protect the ancient
stronghold of dwarves against every kind of foul and evil creatures.
The pirates of the Old World are numerous and
successful. They ply their ‘trade’ all along the coasts of Brettonia, Estalia,
Tilea and especially Araby with its hoards of riches, slaves, spices and
treasure. The pirate is a free-spirited individual who lives outside the law. He
is a thrill seeker and expert swordsman who, as such, frequently finds himself
adventuring on land. The reasons for this can be numerous but it all boils down
to the excessive greed every pirate possesses. To this end he frequently stoops
to thievery and skulduggery, mingling with the worst crowd the Old World has to
offer: from spies to crime lords, smugglers and slavers.
This morning, I don't arrive to sleep so I read carrefuly our
forum, I've found a new Warrior so I've converted it for your own pleasure. Please
enjoy the Skaven Seer by Kodarr...
By the way, Martin the Old Warrior found a
never published Warrior by Peter Haresnape. I've checked my email and I've found
the original emails dated of 2006. So read carrefully his revision of the Grey
Mage. I am sorry Peter, I know that I am slow but two years :) Don't send me the
inquisition at home, please.
2 Never Published Warriors
Skaven Seer by Kodarr
Shadowmage by Peter Haresnape
Wizards are the most secretive and mysterious of all the eight Colleges of Magic.
They utilise the Grey Wind, Ulgu, which is the sense of confusion, misdirection,
misrepresentation and illusion. Wizards of the Grey Wind, or Shadowmancers, are
skilled in making themselves disappear, or appear otherwise than they are. It is
said that the normal physical appearances of high-ranking wizards are shifting,
so that two people will not remember the same features on the same mage.
Some among the common folk have a strong suspicion of this order, knowing them
as Trickster Wizards. Generally the only encounter they will make is with the
wandering stranger with the strangely indistinct features, passing through. Yet
seldom if ever, despite what the peasants might claim later, does anything go
missing, as the Grey Order is in fact more concerned with policing itself and
the empire than other Colleges might be. Knowing the lures of the illusory magic
in the Lore of Shadow, the Order train only the most regimented minds, and the
focus of a Grey Wizard’s life is almost always the relentless purging of
Imperial Society of Chaos. Shadowmancers are natural spies and assassins, and
they use their skills to monitor the activities of all ranks of society,
including those who might be exempt from such scrutiny by other bodies like the
Witch Hunters. Knowing the strong lure of power on the mortal human heart, the
Grey Mages renounce all claim to it, and make it their life’s work to ensure
that those who hold power do not turn to the service of the Chaos Gods.
The symbol of the Grey College is evidence of the conundrum at the heart of the
Lore of Shadow. The Sword of Justice represents both the honourable duty the
Shadow Wizards perform, and the underhanded, devious and (in the eyes of most)
dishonourable methods they use to.
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Bruno - 06-2008
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
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