WARHAMMER QUEST

COMMON MAGIC ITEMS

by Art Franklin

 

Novice          (Roll 1d8)

1.  (A)     250g                SWORD OF BATTLE                (+1 Attack)
Magic Weapon
                (All)
A Sword of Battle is forged with potent magic that enables it’s wielder to employ it with dazzling speed and deadly effect.  The blade confers +1 Attack on the character wielding it.

2.  (A)     200g                SWORD OF MIGHT                (+1 Strength)
Magic Weapon
                (All)
A Sword of Might is wrought with enchantments that bind within it’s fabric a great and magical strength.  The blade confers +1 Strength upon the character who fights with it.

3.  (A)     150g                BITING BLADE                  (-1 Armor Save)
Magic Weapon
                (All)
The Biting Blade is forged with bitter curses that work against the armor of it’s foes.  All hits ignore 1 point of armor.  If any sixes are rolled for damage the Biting Blade has ruined the armor forever.  Magical armors get a 4+ saving throw against being destroyed.

4.  (A)     100g                ENCHANTED SHIELD                (+2 Toughness)
Magic Armor
                (BDE)
The Enchanted Shield protects it’s user with powerful magic.  The shield is worth 2 points of armor instead of the mundane 1.

5.  (A)     250g                POWER STONE
Magic Item
                (Wizard Only)
The Power Stone is imbued with a powerful magical invocation.  When it is held out by a Wizard before he casts a spell, he can add (his Battle-Level) amount of points to his mana for one turn per adventure.  As Power Stones are prepared by Wizards prior to battle they can only be used once before their power is exhausted.  Note that Power Stones are not unique items.  It is quite possible for a Wizard to carry more than one.  However, only one Power Stone can be used (per turn) to cast a spell.  Casters that must roll dice to cast spells add +2 to their roll when they use this item.   Cleric types roll a die.  On a 5+ the Stone also acts as a divine focus for them, allowing them to use it in much the same way.  (It turns out to be a sacred talisman for their diety.)

6.  (A)     250g                DISPEL SCROLL
Magic Item
                (Wizard Only)
A Dispel Scroll is inscribed with a powerful anti-magical invocation.  When it is read out by a Wizard, the effect is to drain away magical power and weaken a spell that has been cast.  As soon as a spell has been cast, any Wizard who has a Dispel Scroll can read it, automatically dispelling the desired effect.  A Wizard that already has a spell in play will automatically cancel it by reading a Dispel Scroll.  It is quite possible for a Wizard to carry more than one of these, though only one can be used at a time.

7.  (A)     150g                TALISMAN OF PROTECTION                (6+ Ward Save)
Magic Item
                (All)
The Talisman of Protection is a protective charm.  This confers upon its wearer  a  Special Save of 6+.  These do not stack, and in fact carrying more than one at a time will cancel out the effects of both.

8.  (A)     50g                HEALING POTION                             (Heals 1d6 Wounds)

 

Champion, Hero, Lord                  (Roll 1d10:  Re-Roll 10s)

1.  (A)     250g                SWORD OF BATTLE                (+1 Attack)

2.  (A)     200g                SWORD OF MIGHT                (+1 Strength)

3.  (A)     150g                BITING BLADE                  (-1 Armor Save)

4.  (A)     300g                SWORD OF STRIKING                (+1 To Hit)
Magic Weapon
                (All)
A Sword of Striking is possessed of a keen intelligence that guides it’s blade to the target.  The sword confers a to hit bonus of +1 to the character wielding it.  (A die roll of 1 is still always a miss.)

5.  (A)     100g                ENCHANTED SHIELD                (+2 Toughness)

6.  (A)     500g                STAFF OF SORCERY                (As Wizard’s Guild)
Magic Item
                (Wizard Only)
This Staff works exactly as the Wizard’s Staff except it also can dispel one enemy spell per adventure.  A Wizard may only ever have one such staff.

7.  (A)     250g                POWER STONE 

8.  (A)     250g                DISPEL SCROLL

9.  (A)     150g                TALISMAN OF PROTECTION                (6+ Ward Save)