By Martin, the Old Warrior

This document could be used to determine the general composition of the party and then let individuals decide who wants to play which general type. Then they could individually choose from the list found under that category. Of course, this document could be used to randomly determine the entire party composition. Individuals might then volunteer to play the characters, rolling dice to determine any indecision or to settle any contentions. Those, who like me, play WQ solo, could use this document to provide some variety, thus avoiding the tendency to get into a party composition rut.

I have tried to develop this document with three end results in mind as they relate to the warrior party composition: survivability, balance, and variety. This assumes a four-warrior party. None of this is set in stone, but for someone who would like such a tool ready-made, this one is ready to use. I included the characters I liked and felt appropriate for the purpose of this document, but the user might want to substitute his favorite character(s) for some that he finds undesirable. The general composition table is weighted (hopefully) in the direction of providing a little more healing than the standard four characters found in the original game. This is entirely subjective on my part. For instance, result "1" providing 1 healer and 2 metaphysical characters in a party is not necessarily the worst case scenario; but, if you consider that the "best defense is a strong offense", then it might be the worst of the six possibilities given.

The first table is for those who would generally like more healing and thinking -- maybe even more complex -- warriors in their party. The second and alternate table generally provides for a physically stronger and more offensive party composition. Of course, one may even choose the composition table at random. Roll 1D6, on 1-3 roll on the first table, and on 4-6 roll on the second (Alternate) table.

Martin, the Old Warrior

General Composition Table (Healing and Thinking) (1D6)

Roll 1D6 to determine general composition of party. Then choose (or randomly choose) each warrior from the appropriate list below.

1 1 Special Fighter/ 1 Healer/ 2 Metaphysical
2 1 Special Fighter/ 1 Tough Fighter/ 2 Metaphysical
3 2 Special Fighters/ 1 Healer/ 1 Metaphysical
4 1 Tough Fighter/ 2 Healers/ 1 Metaphysical
5 1 Special Fighter/ 1 Tough Fighter/ 1 Healer/ 1 Metaphysical
6 2 Tough Fighters/ 1 Healer/ 1 Metaphysical

Alternate General Composition Table (Tougher, More Aggressive) (1D6)

Roll 1D6 to determine general composition of party.  Then choose (or randomly choose) each warrior from the appropriate list.

1 1 Special Fighter/ 1 Tough Fighter/ 1 Healer/ 1 Metaphysical
2 2 Special Fighters/ 1 Tough Fighter/ 1 Healer
3 2 Special Fighters/ 1 Tough Fighter/ 1 Metaphysical
4 2 Tough Fighters/ 1 Special Fighter/ 1 Healer
5 2 Tough Fighters/ 1 Special Fighter/ 1 Metaphysical
6 3 Tough Fighters/ 1 Metaphysical

Specific Warrior/Character Tables

When rolling the specific warriors, if the same warrior type is rolled a second time (from the same or a different character category) you should re-roll unless all participants are comfortable with having two of the same character.  This could prove interesting while comparing how the same character type develops differently, depending on who plays the character and on what the party specifically needs to round it out.  Of course, two Chaos Warriors would almost never be even close to the same in appearance and development.

Please read notes and abbreviations at the bottom of this document.

Use a true random 1D12 (I use a computer program to generate these random rolls.)  Suggestion: if desired, a list of twelve characters could be divided into two sub-lists of six characters each.  Then roll 1D6, 1-3 requires a roll (1D6) on one sub-list, and 4-6 requires a roll (1D6) on the other sub-list.

Special Fighters (1D12)

1 Elf* (SRPB)
2 Martial Artist (M)
3 WarDancer (OW)
4 Ninja (AF)
5 Imperial Noble (OW)
6 Chaos Warrior (OW)
7 Elf Ranger Knight (OW)
8 Bounty Hunter**
9 Gun Fighter (BH)
10 Witch Hunter (OW)
11 Jedi (RD)
12 Gold Hunter (PH)

Metaphysical Characters (1D12)

1 Wizard (SRPB)
2 Sorcerer (L)
3 Druid (CT)
4 Christian Missionary (M)
5 Elf Ranger Mage (OW)
6 Wizard's Apprentice (PH)
7 Warrior Priest (OW)
8 Aes Sedai Female (M)
9 Aes Sedai Male (M)
10 Elf High Mage (CT)
11 Witch (G)
12 Battle Mage (AF)

Healers (1D6)

1 Pit Fighter*** (OW)
2 Martial Artist (M)
3 Warrior Priest (OW)
4 Christian Missionary (M)
5 Prophetess (PH)
6 Sister of Sigmar (PH) (Advise choose Healer Path)

Tough Fighters (1D6)

1 Barbarian (SRPB)
2 Dwarf (SRPB)
3 Trollslayer (OW)
4 Pit Fighter*** (OW)
5 Ogre**** (OW)
6 Friendly Giant**** (M)

Notes and Abbreviations

All these characters may be found in the Museum.  SRPB = Standard warrior from the Role Play Book; OW = Official Warrior (added as a warrior pack, and/or listed under the "Official Warriors" section in the Museum); M = one of my own creations, M for Martin.  The following abbreviations show by whom each character has been created: AF = Art Franklin; RD = Raven and Darkside; PH = Peter Haresnape; BH = Ben Head; CT = Christopher Taylor; L = Luminos; and, G = Grogling.

* To be fair to the elves and to give the standard elf a place in these tables, I have included him under special warriors, not because I particularly think him a special warrior.
** The creator of the Bounty Hunter is designated as email address:  hbi2k@yahoo.com
*** The Pit Fighter is an example of one of the warriors that I have included in more than one character type table.  The reason in the Pit Fighter's case is that he is not only a very good fighter, but he has also proved rather useful in providing continual healing to the party by means of his Heal-It potion(s).
**** Both the Ogre and the Friendly Giant have a tendency to increase the number of monsters the party will have to face.  It may be good to ensure that there is at least two other warriors in the party that can provide some consistent healing.