Amongst the respected and wealthy traders, Jeweller's seldom welcome ruffians or strangers within their glass-lined shelves and expensive
wares. Still, richer warriors with gold to burn head to this place, and jewellers will turn a blind eye to an adventurer's shabbiness in order to turn a profit!
All warriors are welcome at the Jewellers- as long as they have plenty of Gold!
JEWELLERY | WARRIOR | STOCK | COST (buy/sell) |
SPECIAL RULES | |||
B | D | E | W | ||||
Silver-band | Y | Y | Y | Y | 5 | 100/25 | |
Gold-band | Y | Y | Y | Y | 5 | 200/50 | |
Intricate | Y | Y | Y | Y | 6 | 300/100 | Choose style of intricate banding on ring |
Gemmed | Y | Y | Y | Y | 8 | 1,000/300 | Choose type of gem inset in ring |
Large Gem | Y | Y | Y | Y | 10 | 2,500/500 | Choose large gem inset in ring |
BANDS |
|||||||
Arm-Band | Y | Y | Y | Y | 6 | 400/25 | Made of gold; at bicep or upper wrist |
Native Arm-Band | Y | Y | Y | Y | 7 | 450/ 25 | Choose land the style is from; upper arm |
Wrist-Bands | Y | Y | Y | Y | 8 | 500/100 | Pair of bands; choose style; gold or silver |
Bracelet | Y | Y | Y | Y | 5 | 200/25 | Choose style and material; limit 5 |
Head-Band | Y | Y | Y | Y | 7 | 600/250 | Gold or Silver; +1 Initiative; no helms |
Neck-chain | Y | Y | Y | Y | 6 | 600/150 | Gold or silver; choose symbol on amulet -- |
Crown | Y | Y | Y | Y | 10 | 2,500/700 | Choose style; made of gold with inset gems |
Torc | Y | Y | Y | Y | 7 | 700/250 | Made of Gold; native to Norsca |
Gold Belt-buckle | Y | Y | Y | Y | 6 | 300/50 | Choose style |
Gemmed Belt-buckle | Y | Y | Y | Y | 8 | 1,000/300 | Choose gem , exempt from Destroyed Roll |
Jewelled Belt-buckle | Y | Y | Y | Y | 10 | 2,500/1000 | Design your warrior's symbol on buckle; exempt from Destroyed Roll |
Expensive Scabbard | Y | Y | Y | Y | 10 | 2,000/800 | Only 2 per warrior |
SERVICES (taking one extra day) |
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Engraving | Y | Y | Y | Y | 7 | 500 | For armour and weapons; limit 10 words |
Gemming | Y | Y | Y | Y | 8 | 1,000 per item | Choose your gems (up to 5) and style; for hilts; armour; bands; belts |
Setting | Y | Y | Y | Y | 7 | 400 per item | If already possessing some gems, jeweller can set these into hilts, armour, rings, bands or belt; limit 5 gems on each item |
A Jeweller's Service will take an extra day, meaning your warrior must pick his item up the next day in which he can do nothing else. Such services are undertaken only by skilled jewllers, hence their stock roll represents a jeweller's prosperity and standing.
Gemming and Setting may be used on Treasure Tables items, but the whole party must agree to it: if the service doesn't match the item, then it should not be performed!
An extra rule some parties may wish to include is this:- any warrior who fails a Stock roll at the Jewellers must instantly take an initiative test (-1 for Dwarves, Ogres and other less dainty warriors). If he fails the warrior knocks over a glass shelf filled with items worth 1D6 x 100 Gold! He must pay this amount and then is thrown out of the Jewellers for Timewasting!