1 |
As the Warriors descend, the tunnel collapses on to them. Roll 4D6 Wounds for every Warrior. The Warriors drag themselves to safety. |
2 |
The room is a Minotaur's lair. Set up a battlefield using a dungeon room section, and decide who the minotaur fights by drawing a dungeon counter as usual. The Warriors can not leave until the beast is destroyed. |
3 |
2D6 Giant Rats assault the party. See 2 for how to handle this combat. |
4 |
The tunnel empties into an alcove too small for any Warriors to fit through. They can not get into the cavern beyond. |
5 |
The tunnel ends in a large cavern, with small piles of Gold everywhere. Each Warrior gains 1D6*10 Gold pieces. |
6 |
On a pedestal at the end of the tunnel is a magic item. Pick a treasure card as usual to discover what is found. |
1 |
As the Warriors descend, the tunnel collapses on tothem. Roll 4D6 Wounds for every Warrior. The Warriors drag themselves to safety. |
2 |
The room is a Ogres's lair. Set up a battlefield using a Objective room section, and decide who the minotaur fights by drawing a dungeon counter as usual. The Warriors can not leave until the beast is destroyed. |
3 |
2D6 Giant Bats assault the party. See 2 for how to handle this combat. |
4 |
The tunnel empties into an alcove too small for any Warriors to fit through. They can not get into the cavern beyond. |
5 |
The tunnel ends in a large cavern, with small piles of Gold everywhere. Each Warrior gains 1D6*10 Gold pieces. |
6 |
On a pedestal at the end of the tunnel is a magic item. Pick a treasure card as usual to discover what is found. |
1 |
Fool's Gold |
0 |
2 |
Onyx |
D6 x 10 Gold, |
3 |
Sapphire |
D6 x 50 Gold, |
4 |
Emerald |
D6 x 100 Gold, |
5 |
Ruby |
D6 x 200 Gold, |
6 |
Diamond |
D6 x 500 Gold. |
In the streambed, that has been washed down from somewhere in the Mountians. The other Warrior may search the stream bed also (Roll D6) on a 5 or 6 they also find smaller rough crystal of the same type that are worth D3x , instead of D6.