The Barbarian has many skills and strengths that the other warriors can only dream of! This means that there is always a chance that he might get in situations that others would not.
What follows is a list of Events from the roleplay book that are resolved differently for the Barbarian. After that is a table that the Barbarian can roll on if the Roleplay book claims that he has an Uneventful Day. The Barbarian's life is seldom uneventful!
Event No. |
Difference |
46 |
If the Barbarian desires to hide out of the way he must first pass a willpower test at difficulty 7, otherwise his biology takes over and he leaps into the path of the bull with a foolhardy but impressive yell, taking the challenge like a true Norse. |
66 |
The Barbarian may not always spot the obvious things in life, but he is renowned for his ability to spot a beer wagon. Roll 1D6, +2 if he has 6th Sense. On a roll of 5+ he dodges the wagon and remains unscathed. |
Roll 1D6 |
Event |
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1 |
The Barbarian is walking down the road when he sees the
most beautiful woman in the world. Her name is Gürt Jötonbor; she
outweighs a male boar, can knock men out with a lash of her pigtails and
can drink a brewery dry. The girl of his dreams… the poor old Barbarian
is in love, and will remain so for 1D6 days. He won't leave the Settlement
in all this time, as he tries to impress her by beating up people. If the
Wedding event should come up, then the impossible has happened, and she
has decided to marry him! The other warriors must fight the barbarian and
Gürt, who has the same stats. If they manage to knock them both
unconscious they can drag the Barbarian away to the next dungeon. All of
the warriors must leave immediately. Roll 1D6. On a score of 4+, whenever
the barbarian gets the Marriage event, it is Gürt who has tracked him
down. His feelings are rekindled, and the warriors have to go through it
all over again… Roll again afterwards to see if she is still pursuing.If
the warriors fail to beat the couple senseless then they will be married,
and will 'settle down' to a quiet life as raiders. The Barbarian is out of
the game.
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2 |
An unfortunate accident with the beer wagon leads to it
losing a wheel. The Barbarian is employed to look after the 1D3 barrels of
beer while the carter goes to get the wheelwright. The Barbarian must make
a willpower test for each barrel to avoid drinking it. If he fails one or
more he will steal the remaining casks. They count as normal beer from the
general store. If he manages to avoid temptation he is paid 4D6 x his
Battle-Level x 10 gold when the carter returns.
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3 |
After a drunken argument, the Barbarian finds himself
having a fight with a rival warrior. Roll 1D3 for the type and another 1D3
for the level, as follows;
Randomise 1D3 weapons runes for the two dwarfs, and give the barbarian one item of Weapons and Armour Treasure. Whoever wins the battle wins the bet of 4D6 x 30 gold, and eternal glory (for about a week, when he's forgotten). The loser isn't dead, just unconscious for 1D3 days.
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4 |
The Barbarian is hired to work for a day on a building
site, while their cart is being repaired, hefting slabs of stone at twice
the rate of the puny builders. Roll Damage Dice and add Strength. This is
how much stone he moves, and he gains 30 gold for each slab.
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5-6 |
It really is an Uneventful Day!
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Peter Haresnape 20th June, 2003.
"Bigger Tables! Better Choices! More Rules! "