Warhammer Quest

Events
Wizard

Peter Haresnape

The Wizard is the strangest of the Warriors, often operating on levels that few men can perceive, much less control. This means that there is always a chance that he might get in situations that others would not.

What follows is a list of Events from the roleplay book that are resolved differently for the Wizard. After that is a table that the Wizard can roll on if the Roleplay book claims that he has an Uneventful Day. The Wizard's curiosity and desire for knowledge mean that he is not often to be found idle.

 

Event No.   

Difference

24

Roll 1D6. On a roll of 1-4 the Wizard perceives that the fortune-teller is just a simple fake, and he may ignore this event. Roll for another. On 5-6 he realises that the fortune-teller really has magical training, and pays 2D6x10 gold for a consultation. Roll on the Consultation Table, at -2 to the roll. After all, if she were really talented she'd hardly be working there!

 

26

If the Wizard is Battle-Level 4 or higher he manages to make himself invisible and slip away, avoiding this event entirely. He doesn't need to roll for another today.

 

46

If the Wizard declares that he wishes to try and stop the bull, he must pass a Willpower test to determine if he can defeat his better sense. He will hide in the shadows if he fails. The test is difficulty 7.

 

64

If the Wizard likes, he may try and face down the crowd with magic. Roll 1D6.1 The crowd sees this as proof positive, and the Wizard is taken to be burnt. Roll 1D6- on a 1 he is killed, otherwise he escapes, and must leave the settlement immediately.2-5 A combination of fireballs and a fully paid up membership card of the Wizard's Guild manage to turn the crowd back, muttering angrily.6 The Wizard kills a raving Witch Hunter, who was actually corrupt, and possibly chaos. He is given an official apology and 1D6 x 50 gold for his trouble.

 

 

Roll 1D6   

Event

1

An old enemy challenges the Wizard to a Wizard's duel. If he declines, the next consultation he takes will be double the price. If he accepts, fight a battle against a Chaos Sorcerer (or Empire equivalent, if you have the rules) of the appropriate level (Champion, Hero etc). If the Wizard wins, he may choose one of three Treasure Cards. If he loses, he must surrender one item of Treasure (his choice).

 

2

Public feeling is running high about sorcerers at the moment, and the Wizard would be advised to stay indoors. He must remain hidden for the next 1D3 days until it all blows over.

 

3

The Wizard meets an old friend, who is now (roll 1D6)1 A Chaos insurgent! Fight a battle against an equivalent-level sorcerer. If the power phase is a 1, roll 1D6. If it is 4+ a random warrior comes to your aid. On 1-3, 1D3 Chaos Warriors attack you!2-3 A priest of Sigmar. He will bless you, allowing you to reroll any one failed attack in the next dungeon.4-5 A powerful wizard. Roll once on the Consultation Table to determine the aid he gives you.6 A mercenary warrior. He goes through your old fighting routines, and you gain +1 WS for the next dungeon.

 

4

The Wizard is hired to give a lecture at a nearby college. He must spend 1D3+1 days getting ready, giving the lecture on the last day and receiving his Battle-Level x 50 gold.

 

5-6

It really is an Uneventful Day!

 

Peter Haresnape 20th June, 2003.
"Bigger Tables! Better Choices! More Rules! "