Warhammer Quest

Events - Sister of Sigmar

Peter Haresnape

The Sister of Sigmar can never know just how she will be received. Many people have never heard of her order, but those that have tend to know either the best or the worst. This means that there is always a chance that she might get in situations that others would not.
What follows is a list of Events from the roleplay book that are resolved differently for the Sister. After that is a table that the Sister can roll on if the Roleplay book claims that he has an Uneventful Day. The Sister has given her life to the work of Sigmar, and she has no time to waste. Much like the Warrior Priests of the Empire she spends her spare time preaching to the lost and doing good deeds.

 

Event No.    Difference
24 If the Sister has the Sight of Sigmar skill, she will have no need for a fortune-teller. Reroll the event for the day.
26 For various reasons, the Sister is immune to this event. Roll for another event.
34 If she chooses, the Sister can avoid this event, as women are exempt from duelling. If she does, she must roll for another event.
43 Women aren't expected to join the watch, so the Sister doesn't need to pay the fine. She may join if she wants to.
54 The Sister must give double the gold, as part of the aim of the Sisterhood is to aid the poor.
55 The Sister is going about her business when a face from the past confronts her. Roll 1D6. On a 4+ it is an old friend. The Sister will chat happily with her friend, and nothing else happens. If it is not her friend, it is someone she owes money to. Resolve the event as normal.
61 The Sister spends the day doing good deeds and such, and is given donations equalling 1D6x50 gold.
64 The Sister is at -1 on the Table, because of the old prejudices that the Witch Hunter is stirring up against her. However, if she is in a Convent village, she can ignore this event and count it as an Uneventful Day.

 

Roll 1D6    Event
1 The Sisterhood seems to be out of favour in this settlement. The Sister finds herself being denounced from every pulpit. For the rest of her stay she must roll 1D6 every day. On a roll of 1 she is forced to leave the Settlement immediately. If the Sister is in a Convent, this event counts as a roll of 5-6.
2 The Sister hears rumours about an evil force hiding in some nearby hills. She decides to investigate. Roll an Initiative Test at difficulty 7. If she succeeds she finds a Necromancer of the appropriate level, plus 1D6 zombies and 1 mummy. She can summon 1D3 of the other warriors to help her fight. If she fails the Initiative Test she must try again instead of rolling on this table, as she is spending her spare time searching. She gains treasure as usual.
3 The Sister has some spare time, so she decides to do some preaching. Roll 1D6. On a 4-6 she gains donations of the value of 1D6x100 gold. On a 1-3 the locals ignore her.
4 The Sister receives a visitation in her dreams of startling clarity. Although she forgets many of the details, she will recognise enough to be able to act on her vision. In the next adventure she gains extra Luck equal to her battle level. If this is the first time she has had such a vision, she also gains an Attribute for her warhammer.
5-6 It really is an Uneventful Day!

 

Peter Haresnape 31st July, 2003.
"Bigger Tables! Better Choices! More Rules! "