MV | WS | BS | S | Dmg | T | W | I | A | Gold | Special | |
Empire Swordsmen | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 30 | |
Empire Archers | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 30 | Armed with bows (Str 3 missile) |
Empire Spearmen | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 30 | Armed with spears (Str 3, fight in ranks) |
Empire Halberdiers | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 40 | Armed with halberds (Str 4) |
Empire Greatswordsmen | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 50 | Armed with greatswords (Str 5) |
Empire Crossbows | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 40 | Armed with crossbows (Str 4 missile) |
Empire Handgunners | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 75 | Armed with handgun (Str 6 missile) |
Reiksguard Knights | 4 | 4 | 4+ | 3 | D6 | 3(6) | 6 | 4 | 1 | 110 | |
Halfling Archers | 4 | 2 | 3+ | 2 | D6 | 2 | 3 | 4 | 1 | 25 | Armed with bows (Str 3 missile), Ambush A |
Empire Flagellants | 4 | 3 | 4+ | 3 | D6 | 3 | 6 | 3 | 2 | 50 | Armed with flails (Str 5, -1 to hit) |
Empire Champion | 4 | 4 | 3+ | 4 | 2D6 | 3(5) | 15 | 4 | 2 | 400 | Magic Weapon |
Empire Hero | 4 | 5 | 2+ | 4 | 2D6 | 4(7) | 28 | 5 | 3 | 800 | Magic Weapon, Magic Armor, Armed with pistol (Str 6 Throw) |
Empire Lord | 4 | 6 | 1+ | 4 | 3D6 | 4(8) | 36 | 6 | 4 | 1200 | Magic Weapon, Magic Armor, Magic Item, Armed with pistol (Str 6 Throw) |
Witch Hunter | 4 | 4 | 3+ | 3 | 2D6 | 3(4) | 18 | 4 | 2 | 500 | Magic Dispel 5+, Resist Magic4+, Magic Item, Armed with pistol (Str 6 Throw) |
Witch Hunter Hero | 4 | 5 | 2+ | 4 | 2D6 | 4(5) | 30 | 5 | 3 | 1000 | Magic Dispel 4+, Resist Magic4+, Magic Item, Magic Weapon, Armed with pistol (Str 6 Throw) |
Witch Hunter Lord | 4 | 6 | 1+ | 4 | 3D6 | 4(5) | 38 | 6 | 4 | 1500 | Magic Dispel 4+, Resist Magic 3+, Magic Item x2, Magic Weapon, Armed with pistol (Str 6 Throw) |
Empire Wizard | 4 | 3 | 4+ | 3 | D6 | 4 | 12 | 4 | 1 | 450 | Battle Magic 1, Magic Dispel 6+, Magic Item |
Empire Wizard Champion | 4 | 3 | 4+ | 4 | D6 | 4(5) | 20 | 4 | 1 | 900 | Battle Magic 2, Magic Dispel 5+, Magic Item, Magic Weapon |
Empire Master Wizard | 4 | 3 | 4+ | 4 | 2D6 | 4(6) | 30 | 5 | 2 | 1800 | Battle Magic 3, Magic Dispel 4+, Magic Item x2, Magic Weapon |
Empire Wizard Lord | 4 | 3 | 4+ | 4 | 2D6 | 4(7) | 41 | 6 | 3 | 2500 | Battle Magic 4, Magic Dispel 4+, Drain Magic 5+, Magic Item x3, Magic Weapon |
MV | WS | BS | S | Dmg | T | W | I | A | Gold | Special | |
Tilean Fencers | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 2 | 55 | Parry 5+, Ambush 5+ |
MV | WS | BS | S | Dmg | T | W | I | A | Gold | Special | |
High Elf Spearmen | 5 | 4 | 3+ | 3 | D6 | 3(4) | 6 | 6 | 1 | 100 | Dodge 6+, Armed with spears (Str 3, fight in ranks) |
High Elf Archers | 5 | 4 | 3+ | 3 | D6 | 3 | 6 | 6 | 1 | 100 | Dodge 6+, Armed with longbows (Str 4 missile) |
High Elf Sea Guard | 5 | 4 | 3+ | 3 | D6 | 3(4) | 6 | 6 | 1 | 110 | Dodge 6+, Armed with spears (Str 3, fight in ranks) and longbows (Str 4 missile) |
High Elf Phoenix Guards | 5 | 5 | 3+ | 3 | D6 | 3(5) | 6 | 6 | 1 | 150 | Dodge 6+, Armed with halberds (Str 4) |
High Elf Swordmasters | 5 | 5 | 3+ | 3 | 2D6 | 3(5) | 6 | 6 | 1 | 175 | Dodge 6+, Armed with two-handed swords (Str 6) |
High Elf White Lions | 5 | 5 | 3+ | 3 | 2D6 | 3(5) | 6 | 6 | 1 | 175 | Dodge 6+, Armed with battle axes (Str 5), Ambush 4+ |
High Elf Shadow Warriors | 5 | 4 | 3+ | 3 | D6 | 3(4) | 6 | 6 | 1 | 120 | Dodge 6+, Ambush 5+ (Magic) |
High Elf Maiden Guards | 5 | 4 | 3+ | 3 | D6 | 3(4) | 8 | 6 | 1 | 100 | Dodge 6+, Armed with spears (Str 3, fight in ranks) |
High Elf Champion | 5 | 5 | 2+ | 4 | 2D6 | 3(5) | 14 | 7 | 2 | 450 | Dodge 6+, Magic Weapon |
High Elf Hero | 5 | 6 | 1+ | 4 | 2D6 | 4(8) | 25 | 8 | 3 | 900 | Dodge 5+, Resist Magic 5+, Magic Armor, Magic Weapon |
High Elf Lord | 5 | 7 | A | 4 | 3D6 | 4(8) | 34 | 9 | 4 | 1400 | Dodge 4+, Resist Magic 5+, Magic Armor, Magic Weapon, Magic Item |
High Elf Mage | 5 | 4 | 3+ | 3 | D6 | 4 | 12 | 7 | 1 | 590 | High Magic 1, Magic Dispel 6+, Magic Item |
High Elf Mage Champion | 5 | 4 | 3+ | 4 | D6 | 4(5) | 20 | 7 | 1 | 1210 | High Magic 2, Magic Dispel 5+, Magic Item, Magic Weapon |
High Elf Master Mage | 5 | 4 | 3+ | 4 | 2D6 | 4(6) | 30 | 8 | 2 | 2190 | High Magic 3, Magic Dispel 4+, Magic Item x2, Magic Weapon |
High Elf Mage Lord | 5 | 4 | 3+ | 4 | 3D6 | 4(7) | 41 | 9 | 3 | 3280 | High Magic 4, Magic Dispel 4+, Drain Magic 5+, Magic Item x3, Magic Weapon |
MV | WS | BS | S | Dmg | T | W | I | A | Gold | Special | |
Wood Elf Spearmen | 5 | 4 | 3+ | 3 | D6 | 3 | 4 | 6 | 1 | 90 | Dodge 6+, Never Pinned, Armed with spears (Str 3, fight in ranks) |
Wood Elf Archers | 5 | 4 | 3+ | 3 | D6 | 3 | 4 | 6 | 1 | 90 | Dodge 6+, Never Pinned, Armed with longbows (Str 4 missile, ignore 1 point of armor) |
Wood Elf Scouts | 5 | 5 | 2+ | 3 | D6 | 3 | 4 | 7 | 1 | 125 | Dodge 6+, Never Pinned, Armed with longbows (Str 4 missile, ignore 1 point of armor), Ambush 4+ (Magic) |
Wood Elf Waywatchers | 5 | 5 | 2+ | 3 | D6 | 3 | 8 | 7 | 1 | 175 | Dodge 6+, Never Pinned, Armed with longbows (Str 4 missile, ignore 1 point of armor), Ambush A (Magic), Lay Traps (draw another event: if it is a trap, it takes effect; otherwise shuffle it back into the deck) |
Wood Elf Wardancers | 5 | 5 | 3+ | 3 | D6 | 3 | 8 | 7 | 2 | 160 | Dodge 5+, Never Pinned, Magic Tattoos (Resist Magic 4+) |
Wood Elf Champion | 5 | 5 | 2+ | 4 | 2D6 | 3(4) | 14 | 7 | 2 | 450 | Dodge 5+, Magic Weapon |
Wood Elf Hero | 5 | 6 | 1+ | 4 | 2D6 | 4(6) | 25 | 8 | 3 | 850 | Dodge 4+, Resist Magic 5+, Magic Armor, Magic Weapon |
Wood Elf Lord | 5 | 7 | A | 4 | 3D6 | 4(6) | 34 | 9 | 4 | 1250 | Dodge 4+, Resist Magic 5+, Magic Armor, Magic Weapon, Magic Item |
Dryads | 5 | 4 | 4+ | 4 | 2D6 (3D6) |
4 | 10 | 4 | 2 | 500 | Ignore Blow 6+, Fear 5, 3D6 damage on 'to hit' roll of 6 |
Treeman | 6 | 8 | 4+ | 6 | 3D6 (4D6) |
7 | 55 | 6 | 4 | 3000 | Ignore Blow 5+, Fear 9, Large Monster, Flammable (takes double damage from fire-based spells or weapons), 4D6 damage on 'to hit' roll of 5+ |
Wood Elf Mage | 5 | 4 | 3+ | 3 | D6 | 4 | 12 | 7 | 1 | 590 | Battle Magic 1, Magic Dispel 6+, Magic Item |
Wood Elf Mage Champion | 5 | 4 | 3+ | 4 | D6 | 4 | 20 | 7 | 1 | 1150 | Battle Magic 2, Magic Dispel 5+, Magic Item, Magic Weapon |
Wood Elf Master Mage | 5 | 4 | 3+ | 4 | 2D6 | 4(5) | 30 | 8 | 2 | 2000 | Battle Magic 3, Magic Dispel 4+, Magic Item x2, Magic Weapon |
Wood Elf Mage Lord | 5 | 4 | 3+ | 4 | 3D6 | 4(6) | 41 | 9 | 3 | 3000 | High Magic 1, Battle Magic 3, Magic Dispel 4+, Drain Magic 5+, Magic Item x3, Magic Weapon |
MV | WS | BS | S | Dmg | T | W | I | A | Gold | Special | |
Bretonnian Spearmen | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 30 | Armed with spears (Str 3, fight in ranks) |
Bretonnian Halberdiers | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 40 | Armed with halberds (Str 4) |
Bretonnian Archers | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 35 | Armed with longbows (Str 4 missile) |
Bretonnian Squires | 4 | 3 | 4+ | 3 | D6 | 3 | 3 | 3 | 1 | 45 | Ambush 5+; Armed with Longbows (Str 4 missile) |
Bretonnian Champion | 4 | 4 | 3+ | 4 | 2D6 | 3(5) | 15 | 4 | 2 | 400 | Armed with Longbow (Str 4 missile), Magic Weapon |
Knights Errant | 4 | 3 | 5+ | 3 | D6 | 3(5) | 7 | 3 | 1 | 90 | Armed with broadswords (Str 5) |
Knights of the Realm | 4 | 4 | 4+ | 4 | D6 | 3(6) | 9 | 4 | 1 | 125 | Armed with broadswords (Str 6) |
Questing Knights | 4 | 4 | 4+ | 4 | 2D6 | 3(6) | 12 | 4 | 1 | 500 | Armed with broadswords (Str 6) |
Grail Knights | 4 | 5 | 4+ | 4 | 2D6 | 3(7) | 15 | 5 | 1 | 600 | Armed with broadswords (Str 6) |
Knight Champion | 4 | 4 | 4+ | 4 | 2D6 | 3(6) | 15 | 4 | 2 | 650 | Armed with broadsword (Str 6), Knightly Virtue, Magic Weapon |
Knight Hero | 4 | 5 | 3+ | 4 | 2D6 | 4(8) | 30 | 5 | 3 | 1000 | Armed with broadsword (Str 6), Knightly Virtue, Magic Weapon, Magic Armor |
Knight Lord | 4 | 6 | 2+ | 4 | 3D6 | 4(9) | 36 | 6 | 4 | 2000 | Armed with broadsword (Str 6), Knightly Virtue, Magic Weapon, Magic Armor |
Bretonnian Sorceress | 4 | 3 | 4+ | 3 | D6 | 4 | 12 | 4 | 1 | 450 | Battle Magic 1, Magic Dispel 6+, Magic Item |
Bretonnian Sorceress Champion | 4 | 3 | 4+ | 4 | D6 | 4(5) | 20 | 4 | 1 | 900 | Battle Magic 2, Magic Dispel 5+, Magic Item, Magic Weapon |
Bretonnian Master Sorceress | 4 | 3 | 4+ | 4 | 2D6 | 4(6) | 30 | 5 | 2 | 1800 | Battle Magic 3, Magic Dispel 4+, Magic Item x2, Magic Weapon |
Bretonnian Sorceress Supreme | 4 | 3 | 4+ | 4 | 2D6 | 4(7) | 41 | 6 | 3 | 2500 | Battle Magic 4, Magic Dispel 4+, Drain Magic 5+, Magic Item x3, Magic Weapon |
MV | WS | BS | S | Dmg | T | W | I | A | Gold | Special | |
Dwarf Clan Warriors | 3 | 4 | 4+ | 3 | D6 | 4(6) | 8 | 2 | 1 | 100 | |
Dwarf Hammerers | 3 | 4 | 4+ | 3 | 2D6 (3D6) | 4(5) | 8 | 2 | 1 | 120 | Armed with two-handed hammers (Str 5, extra D6 damage on 'to hit' roll of 6) |
Dwarf Great Axes | 3 | 4 | 4+ | 3 | 2D6 | 4(5) | 8 | 2 | 1 | 100 | Armed with battle axes (Str 5) |
Dwarf Thunderers | 3 | 4 | 4+ | 3 | D6 | 4(5) | 8 | 2 | 1 | 120 | Armed with handguns (Str 6 missile) |
Dwarf Crossbows | 3 | 4 | 4+ | 3 | D6 | 4(5) | 8 | 2 | 1 | 110 | Armed with crossbows (Str 4 missile) |
Dwarf Slayers | 3 | 4 | 4+ | 3 | D6 | 4 | 8 | 2 | 1 | 150 | Frenzy 4+, Ignore Pain 2 |
Dwarf Champion | 3 | 5 | 3+ | 4 | 2D6 | 4(6) | 16 | 3 | 2 | 500 | Weapon Rune, Armor Rune, Armed with Throwing Axe (Strength 4 Throw) |
Dwarf Hero | 3 | 6 | 2+ | 4 | 2D6 | 5(8) | 33 | 4 | 3 | 1000 | Weapon Rune x2, Armor Rune, Armed with Throwing Axe (Strength 4 Throw) |
Dwarf Lord | 3 | 7 | 1+ | 4 | 3D6 | 5(9) | 40 | 5 | 4 | 2250 | Weapon Rune x2, Armor Rune x2, Armed with Throwing Axe (Strength 4 Throw) |
Dwarf Slayer Champion | 3 | 5 | 3+ | 4 | 2D6 | 4 | 16 | 3 | 2 | 600 | Frenzy 3+, Ignore Pain 3, Weapon Rune |
Dwarf Slayer Hero | 3 | 6 | 2+ | 4 | 2D6 | 5 | 33 | 4 | 3 | 1200 | Frenzy 2+, Ignore Blow 6+, Ignore Pain 4, Weapon Rune x2 |
Dwarf Slayer Lord | 3 | 7 | 1+ | 4 | 3D6 | 5 | 40 | 5 | 4 | 2400 | Frenzy 2+, Ignore Blow 5+, Ignore Pain 5, Weapon Rune x2 |
Dwarf Runesmith | 3 | 5 | 4+ | 3 | D6 | 5(6) | 16 | 2 | 1 | 300 | Magic Dispel 6+, Weapon Rune, Armor Rune, Talismanic Rune |
Dwarf Runesmith Champion | 3 | 6 | 3+ | 3 | 2D6 | 5(7) | 24 | 3 | 2 | 600 | Magic Dispel 6+, Weapon Rune x2, Armor Rune, Talismanic Rune x2 |
Dwarf Master Runesmith | 3 | 7 | 2+ | 4 | 2D6 | 5(7) | 33 | 4 | 3 | 1200 | Magic Dispel 5+, Weapon Rune x2, Armor Rune x2, Talismanic Rune x3 |
Dwarf Runesmith Lord | 3 | 8 | 1+ | 4 | 3D6 | 5(8) | 40 | 5 | 4 | 2400 | Magic Dispel 5+, Weapon Rune x3, Armor Rune x2, Talismanic Rune x4 |
MV | WS | BS | S | Dmg | T | W | I | A | Gold | Special | |
Giant Lizard | 5 | 2 | -- | 3 | D6 | 2 | 1 | 2 | 1 | 15 | |
Serpent | 4 | 2 | -- | 2 | D6 | 2 | 1 | 2 | 1 | 25 | Poisonous Bite (ignore the target's Toughness when determining damage) |
Skink Archers | 6 | 2 | 4+ | 3 | D6 | 2(3) | 3 | 4 | 1 | 55 | Scaly Skin (Ignore Pain 1), Ambush 4+, Armed with shortbow & poison arrows (Str 1 missile, ignore target's toughness when determing shortbow damage) |
Skink Javlineers | 6 | 2 | 4+ | 3 | D6 | 2(3) | 3 | 4 | 1 | 55 | Scaly Skin (Ignore Pain 1), Ambush 4+, Armed with poisoned javelins (Str 3 Throw, ignore target's toughness when determing damage) |
Skink Champion | 6 | 3 | 3+ | 4 | D6 | 2(3) | 10 | 4 | 1 | 300 | Scaly Skin (Ignore Pain 1), Ambush 4+, Armed with [1-3] shortbow & poison arrows (Str 1 missile, ignore target's toughness when determing shortbow damage) or [4-6] poisoned javelins (Str 3 Throw, ignore target's toughness when determing damage), Magic Weapon, Magic Item |
Skink Hero | 6 | 4 | 2+ | 4 | D6 | 3(5) | 18 | 4 | 1 | 600 | Scaly Skin (Ignore Pain 1), Armor 1, Ambush 4+, Armed with [1-3] shortbow & poison arrows (Str 1 missile, ignore target's toughness when determing shortbow damage) or [4-6] poisoned javelins (Str 3 Throw, ignore target's toughness when determing damage), Magic Armor, Magic Weapon, Magic Item |
Saurus Warriors | 4 | 3 | -- | 4 | D6 | 4(6) | 9 | 2 | 2 | 90 | Scaly Skin (Ignore Pain 2) |
Saurus Spearmen | 4 | 3 | -- | 4 | D6 | 4(6) | 9 | 2 | 2 | 90 | Scaly Skin (Ignore Pain 2), Armed with spears (Str 4, fight in ranks) |
Saurus Temple Guards | 4 | 4 | -- | 4 | 2D6 | 4(7) | 12 | 2 | 2 | 250 | Scaly Skin (Ignore Pain 2), Helmet (Armor 1), Armed with halberds (Str 5), Guards Slann Mage (if applicable) |
Saurus Champion | 4 | 4 | -- | 5 | 2D6 | 4(7) | 15 | 3 | 3 | 500 | Scaly Skin (Ignore Pain 2), Armor 1, Magic Weapon |
Saurus Hero | 4 | 5 | -- | 5 | 3D6 | 5(8) | 30 | 4 | 4 | 1500 | Scaly Skin (Ignore Pain 2), Armor 1, Magic Weapon, Magic Armor |
Salamander | 6 | 3 | 4+ | 4 | 2D6 | 4(6) | 20 | 2 | 1 | 700 | Scaly Skin (Ignore Pain 2), Vomit, Spit Acid (roll to hit as a missile, same effects as Vomit if it hits, only used if accompanied by Skink prodders) |
Skink Prodders | 6 | 2 | 4+ | 3 | D6 | 2(3) | 3 | 4 | 1 | 45 | Scaly Skin (Ignore Pain 1), Armed with spears (Str 3, fight in ranks), Guards Salamander |
Kroxigor | 6 | 3 | -- | 5 | 2D6 | 4 | 18 | 1 | 2 | 280 | Scaly Skin (Ignore Pain 2), Armed with battle axe (Str 7), Stupid |
Chameleon Skink | 6 | 4 | 2+ | 4 | 2D6 | 3 | 12 | 6 | 2 | 300 | Ambush A (Magic), Scaly Skin (Ignore Pain 1), Armed with Blowgun & Poison Darts (Str 1 missile, ignores target's armor and Toughness when determining missile damage) |
Skink Shaman | 6 | 2 | 4+ | 3 | D6 | 2 | 10 | 4 | 1 | 300 | Battle Magic 1, Magic Dispel 6+, Magic Item x2, Scaly Skin (Ignore Pain 1) |
Slann Mage Priest | 0 | 2 | -- | 4 | -- | 4 | 24 | 4 | 0 | 800 | Shield of the Old Ones (Ignore Blow 4+), Slann Magic 1, Magic Dispel 5+, Magic Item; Relentless Guards: the Slann Mage is always protected by 4 Saurus Temple Guards who never leave his side (must remain adjacent) and are invigorated by his magic (the Guards cannot be killed, even if reduced to 0 wounds, as long as the Slann Mage is alive) |
Slann Mage Champion | 0 | 2 | -- | 6 | -- | 5 | 48 | 0 | 3000 | Shield of the Old Ones (Ignore Blow 4+), Slann Magic 2, Magic Dispel 5+, Magic Item x2, Magic Weapon (the power of the weapon flows from the Slann to his guards, who all benefit from its effects); Relentless Guards: the Slann Mage is always protected by 4 Saurus Temple Guards who never leave his side (must remain adjacent) and are invigorated by his magic (the Guards cannot be killed, even if reduced to 0 wounds, as long as the Slann Mage is alive), the Slann Champion's guards also gain +1 WS and +1 Strength as long as the Slann is alive | |
Slann Mage Master | 0 | 2 | -- | 7 | -- | 6 | 60 | 0 | 5000 | Shield of the Old Ones (Ignore Blow 4+), Slann Magic 3, Magic Dispel 4+, Magic Itemx3, Magic Weapon (the power of the weapon flows from the Slann to his guards, who all benefit from its effects); Relentless Guards: the Slann Mage is always protected by 4 Saurus Temple Guards who never leave his side (must remain adjacent) and are invigorated by his magic (the Guards cannot be killed, even if reduced to 0 wounds, as long as the Slann Mage is alive), the Slann Master's guards also gain +2 WS, +1 Strength, and +D6 damage as long as the Slann is alive | |
Slann Mage Lord | 0 | 2 | -- | 8 | -- | 7 | 72 | 0 | 8000 | Shield of the Old Ones (Ignore Blow 4+), Slann Magic 4, Magic Drain 6+, Magic Dispel 4+, Magic Item x4, Magic Weapon (the power of the weapon flows from the Slann to his guards, who all benefit from its effects); Relentless Guards: the Slann Mage is always protected by 4 Saurus Temple Guards who never leave his side (must remain adjacent) and are invigorated by his magic (the Guards cannot be killed, even if reduced to 0 wounds, as long as the Slann Mage is alive), the Slann Lord's guards also gain +3 WS, +2 Strength, and +D6 damage as long as the Slann is alive | |
Slann Mummy | 0 | 2 | -- | 8 | -- | 8 | 84 | 0 | 8000 | Shield of the Old Ones (Ignore Blow 3+), Magic Dispel 4+, Resist Magic 3+, Regenerate 1, Magic Item x4, Magic Weapon (the power of the weapon flows from the mummy to its guards, who all benefit from its effects); Relentless Guards: the Slann Mummy is always protected by 4 Saurus Temple Guards who never leave its side (must remain adjacent) and are invigorated by its magic (the Guards cannot be killed, even if reduced to 0 wounds, as long as the Slann Mummy is 'alive'), the mummy's Guards also gain +3 WS, +2 Strength, + 1 Attack and +D6 Damage as long as the mummy is 'alive' |
Mmultiple runes which 'add' bonuses are cumulative
1 | Rune of Stone Adds +2 to the monster's Armor |
2 | Rune of Iron Monster gains Ignore Blow 5+ |
3 | Rune of Protection Monster gains Resist Magic 4+ |
4 | Rune of Fortitude Monster Regenerates D6 wounds per turn |
5 | Rune of Deception Warriors attacking the monster in close combat suffer penalties of -1 to hit and -1 Attacks |
6 | Rune of Adamant Monster has Toughness 10 (cannot be increased further, although armor still applies). |
1 | Destruction All warriors sustain D6 + (Dungeon Level) wounds with no modifiers for armor. |
2 | Fireball A single Warrior takes D6 damage per Dungeon Level of the caster. |
3 | Protection All monsters on the same board gain 'Ignore Blow 4+' until the next Monster Phase. |
4 | Bless All monsters attack at +1 to hit this Monster Phase. |
5 | Curse All Warriors attack at -1 to hit next Warrior Phase. |
6 | Net One Warrior (determine randomly) is bound in a magical net until he rolls 9+ on D6+Strength to escape at the start of a turn. While bound, the character may do nothing. |
1 | Coruscation of Finreir Magical flames engulf all of the the warriors for (D6 + Dungeon Level) wounds with no modifiers for Toughness or armor. |
2 | Hand of Glory All monsters on the board may re-roll misses this turn. |
3 | Light of Ulthuan All Warriors' attacks hit only on a roll of 6 next Warrior Phase. |
4 | Spear of Light A single Warrior (determine randomly) is hit for D6 wounds per Dungeon Level of the spell caster. |
5 | Tempest Warriors cannot fire missile weapons next Warrior Phase. Non-magical missile weapons are destroyed on a D6 roll of 4+. Magical missile weapons are destroyed on a 6. |
6 | Sword of Aenarion An adjacent Warrior takes D6 wounds per Dungeon Level with no modifiers for Toughness or armor. |
1 | Virtue of Knightly Temper For each of the Knight's original attacks which hits, he/she gains an extra attack |
2 | Virtue of Devotion Knight gains Magic Dispel 4+ |
3 | Virtue of Purity Knight gains Resist Magic A |
4 | Virtue of Knightly Ardor The Knight's reckless charge into battle gives him Ambush 4+ |
5 | Virtue of Noble Disdain Knight gains Ignore Blow 4+ against missile attacks only |
6 | Virtue of Valor The Knight may re-roll misses in melee combat |
1 | Armor of Protection The monster gains Ignore Blow 5+ |
2 | Charmed Shield Adds +2 armor |
3 | Armor of Brilliance Warriors are at -1 'To Hit' the wearer |
4 | Armor of Endurance Monster regenerates D6 wounds per turn |
5 | Shield of Deflection Missiles only hit the wearer on a natural roll of 6 'To Hit' |
6 | Enchanted Shield Monster gains Resist Magic 4+ |
1 | Amber Amulet Monster Regenerates D6 wounds per turn |
2 | Ring of Warding Warriors attacking the monster lose one Attack |
3 | Skull Staff Adds +3 to the Casting Level of all Wizard spells, other spell casting attempts for Warriors are at -2 to succeed. |
4 | Doomfire Ring fires each monster phase, using BS to hit (even if pinned); does 2D6 + (2 x Dungeon Level) wounds. |
5 | Amulet of Fire Monster gains Magic Dispel 4+ (or +1 to a better Magic Dispel that it already has) |
6 | Ring of Resistance Monster gains Resist Magic 6+ (or +1 bonus to Resist Magic if it already has that ability). |
1 | Blade of Might +D6 additional damage in melee |
2 | Blade of Slicing Ignores 3 points of armor |
3 | Parrying Blade Monster gains Parry 5+ |
4 | Blessed Sword +1 on 'To Hit' rolls in melee |
5 | Blade of Striking Each hit scored in melee becomes 2 hits |
6 | Blade of Swiftness +2 Attacks in melee |
1 | Coruscation of Finreir Magical flames engulf all of the the warriors for (D6 + Dungeon Level) with wounds with no modifiers for Toughness or armor. |
2 | Hand of Glory All monsters on the board may re-roll misses this turn. |
3 | Call of Sotek Summons 2D6 Serpents with 'Ambush A'. Place the serpents immediately. |
4 | Spear of Light A single Warrior (determine randomly) is hit for D6 wounds per Dungeon Level of the spell caster. |
5 | Tempest Warriors cannot fire missile weapons next Warrior Phase. Non-magical missile weapons are destroyed on a D6 roll of 4+. Magical missile weapons are destroyed on a 6. |
6 | Guidance of the Old Ones All monsters gain bonuses of +1 to hit and +D6 damage for the rest of the turn. |
1 | Plaque of Dominion All monsters from the Lizardman list placed at the same time as the bearer gain 'Ambush A (Magic)'. |
2 | Amber Amulet Monster Regenerates D6 wounds per turn |
3 | Ring of Warding The monster gains Ignore Blow 5+ |
4 | Skull Staff Adds +3 to the Casting Level of all Wizard spells, other spell casting attempts for Warriors are at -2 to succeed. |
5 | Amulet of Xapati: .... |
6 | Rod of Power The Slann can cast one additional spell per turn |
Multiple runes which 'add' bonuses are cumulative
1 | Rune of Spell-Breaking Adds +1 the the monster's Magic Dispel rolls |
2 | Rune of Life On a D6 roll of 5+, all monsters on the same board section Regenerate D6 wounds; roll only once per turn at the end of the Monster Phase |
3 | Rune of Valaya Monster gains Drain Magic 5+ |
4 | Rune of Fire Affects D6-1 Warriors on the same board section as the owner, causing D6+(Dungeon Level) wounds with no modifiers; works only once per turn |
5 | Rune of Time On a D6 roll of 6, the Monster phase repeats; roll only once per turn at the end of the Monster Phase |
6 | Rune of Destruction On a D6 roll of 6, a magic item belonging to an adjacent Warrior (choose randomly) is destroyed; roll only once per turn at the end of the Monster Phase |
1 | Rune of Smiting Adds +D6 to the damage the monster causes in combat |
2 | Rune of Might Adds +2 to the monster's Strength |
3 | Rune of Flying Monster gains Throw for normal damage (including bonuses from other runes) |
4 | Rune of Breaking Monster ignores 3 points of Armor when determining damage |
5 | Rune of Swiftness Monster gains Ambush A |
6 | Rune of Fury Adds +1 to the monster's Attacks |