Night Goblin

STARTING AS A NIGHT GOBLIN

Wounds

1D6+3

Weapon Skill

2

Ballistic Skill

5+

Strength

3

Toughness

3

Initiative

2

Attacks

1

Equipment

Rope

Weapon

Sword (1D6+3) and Bow (Str 1)

Armour

None

Pinning

1+

Special

The Night Goblin is so small and sneaky that he will break from pinning automatically (Like the Elf) and he can dodge any blow that would hit him on 5+. Because he is so small and he wears very dark robes anyone attempting to hit him is at -2.

Skills

On a 5+ roll on the table below

2

Endure
As Dwarf 

3

Stone master
As Dwarf 

4

Moss Master
At the end of every adventure the night goblin has collected enough moss to make 1D6 potion each of which heals 1D6 wounds

5

Duckback
As Barbarian

6

Squig Hunter
The night goblin is followed by 1 squig and another will join him at the end of every adventure on a 4,5 or 6.

7

Evade 
As Elf

8

Tunnel-Fighter
As Dwarf

9

Run 
As Barbarian

10

Herb Lore 
As Elf

11

Sureshot
As Elf

12

Rapid fire
As Elf 

NIGHT GOBLIN BATTLE-LEVEL TABLE

  Move WS BS S T Dam Wnds I A L Pin Cost
1 4 3 4+ 3 4 1 1D6 2 1 0 6+ 0
2 4 3 4+ 3 5 1 1D6 2 2 0 6+ 2.000
3 4 4 4+ 3 5 1 1D6 2 2 0 6+ 4.000
4 4 4 4+ 4 5 2 1D6 2 3 0 6+ 8.000
5 4 4 3+ 4 6 2 0 3 3 1 6+ 12.000
6 4 4 3+ 4 6 3 1D6 3 3 1 6+ 18.000
7 4 5 3+ 4 6 3 0 3 4 1 5+ 24.000
8 4 5 3+ 4 7 3 1D6 3 4 1 5+ 32.000
9 4 5 3+ 5 7 4 1D6 3 4 1 5+ 45.000
10 4 5 2+ 5 7 4 0 4 4 2 5+ 50.000