BL |
Gold |
Title |
M |
WS |
BS |
Str. |
Dam. |
T |
Wounds |
I |
A |
Luck |
WP |
Pin |
Skills |
Psychology |
1 |
0 |
Ratling |
4 |
3 |
6+ |
4 |
1 |
4 |
D6+11 |
4 |
1 |
0 |
2 |
N/A |
0 |
N/A |
2 |
2,000 |
Rat Ogre |
5 |
4 |
6+ |
4 |
1 |
5 |
2D6+11 |
4 |
1 |
0 |
3 |
N/A |
1 |
N/A |
3 |
5,000 |
Rat Ogre |
5 |
4 |
5+ |
5 |
2 |
5 |
3D6+11 |
4 |
2 |
1 |
3 |
N/A |
2 |
N/A |
4 |
10,000 |
Rat Ogre |
6 |
5 |
5+ |
5 |
2 |
6 |
4D6+11 |
5 |
2 |
1 |
3 |
N/A |
2 |
N/A |
5 |
15,000 |
Smasha |
6 |
5 |
4+ |
6 |
2 |
6 |
5D6+11 |
5 |
2 |
2 |
4 |
6+ |
3 |
Fear 4 |
6 |
20,000 |
Smasha |
6 |
5 |
4+ |
6 |
3 |
6 |
6D6+11 |
5 |
3 |
2 |
4 |
6+ |
4 |
Fear 5 |
7 |
25,000 |
Smasha |
6 |
6 |
4+ |
6 |
3 |
7 |
7D6+11 |
6 |
3 |
2 |
4 |
6+ |
4 |
Fear 6 |
8 |
35,000 |
Smasha |
6 |
6 |
3+ |
7 |
3 |
7 |
8D6+11 |
6 |
3 |
3 |
4 |
6+ |
5 |
Fear 7 |
9 |
48,000 |
Killer |
6 |
6 |
3+ |
7 |
4 |
8 |
9D6+11 |
6 |
4 |
3 |
4 |
5+ |
6 |
Terror 3 |
10 |
60,000 |
Killer |
6 |
7 |
2+ |
8 |
4 |
8 |
10D6+11 |
6 |
4 |
3 |
5 |
5+ |
7 |
Terror 4 |
Warpstone-encrusted armletThe Rat Ogre wears this on his forearm. The warpstones encrusted on it gives the Rat Ogre a magic saving throw of 6 on a D6. This is against all attacks and magic cast on him.
The Rat Ogre may use items that the Barbarian and Dwarf can use.
The Rat Ogre starts with nothing but his fists, but because of his immense power these cause D6+Strength damage. If the Rat Ogre hits with a natural 6, he causes an extra D6 damage from his vicious claws.
The Rat Ogre may only use gauntlet based weapons - nothing else, although runes found in the dungeon can be burnt into his fist, giving it's effect to his normal attacks and those made with gauntlet based weapons.
The Rat Ogre refuses to wear any normal armour because, as he says: "It pinch-hurts my fur". It is also very improbable that you could find a suit of armour big enough to fit a Rat Ogre. This goes for footwear as well. The Rat Ogre will not wear a fur as they carry unfamiliar odors which may interfere with the pheromones they secrete which act as a catalyst to fuel enemy fear. A Rat Ogre can only wear magical armour on a 3+ as it may change shape to accommodate his size.
The Rat Ogre cannot use a shield, and will only use a helmet of Skaven origin. These can be purchased from the Skaven Undercity but cost 50% more to buy and sell because of there extra large size.
The Rat Ogre may never lead the party as he is more interested in killing than finding treasure or making decisions.
Rat Ogres, despite having a vicious reputation, are extremely loyal and protective creatures. If one of your party dies and cannot be brought back, the Rat Ogre will form a hatred against his murderer. Roll a D6 on the following table to find out the extent.
1 |
The Rat Ogre hates that type of enemy for the rest of the adventure. |
2-5 |
The Rat Ogre hates that kind of enemy forever. |
6 |
The Rat Ogre hates all enemies of that race forever. |
Once the Rat Ogre starts to grow older he starts to cause Fear and later on, Terror because of his menacing appearance. Once he has these, he is no longer susceptible to these forms of psychology as long as he has an equal or higher rating.
In settlements the Rat Ogre initially has to pay 10% more for goods and living expenses as others readily take advantage of his not-so-brightness. However when he gains a Fear rating he only has to pay normal amounts of money. When he gains a Terror rating he is given a 10% discount. I wonder why?
Skaven are used to very dim lighting in which a normal men could see nothing. The Rat Ogre can therefor go up to 2 board sections away from the lantern before getting lost
Unlike most other races, Skaven are not normally affected by the corrupting effects of Warpstone as they themselves are the result of it. Due to this they are also unaffected by the effects of normal diseases. However, Skaven are affected by magical or special attacks which are disease based like Tomb Rot.
Animal traders Most animals try to avoid any contact with Skaven. This being, the Rat Ogres may not have mounts to carry them or their equipment. In fact, a Rat Ogre would be more inclined to eat a horse rather than ride one. They are also too large to fit on a cart, but can happily run along side it if the need arises.
The Rat Ogre being a Skaven has certain disadvantages. One of these is that he will not be allowed to visit a human settlement. He can only enter Skaven Undercities, and even then he is not exactly welcomed (as he has betrayed Skavens by mixing with humans).
For a Rat Ogre to advance, he must visit a special Rat Ogre Training School where he is taught by Skaven Packmasters to learn new skills. When he has enough money he may advance a level. His training will last for D6+3 days.
To see what skill the Rat Ogre gains when he advances a level roll 2D6.
2 |
Fearless |
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3 |
Ignore Pain
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4 |
Ignore blow |
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5 |
Favor of the Horned One |
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6 |
The Crush |
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7 |
Hammer Blow |
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8 |
Tail Spike |
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9 |
Tunnel Fighter |
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10 |
Reaction Strike |
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11 |
Flesh Feast |
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12 |
Throwing During the warriors phase you can attempt to throw something instead of attacking someone. This is because the Rat Ogre cannot use any normal ranged weapons. Roll a D6 to find out what he can find.
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Chamber. Here he puts his fate in the hands of the Horned Rat. Once there he is placed inside for thirteen hours where the chaotic powers of the Warpstone surge through his body. During this time the Great Horned One may choose to mutate him. It costs him D6×1000 to enter.
Roll on the following table to see what happens to him:
1 |
Purge |
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2 |
Colour change
|
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3 |
Extra Arm (2) |
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4 |
Extra Head (1) |
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5 |
Extra Tail (1) |
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6 |
Horns (2) |
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7 |
Venomous Claws (1) |
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8 |
Plague Ridden (1) |
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9 |
Thick Fur (1) |
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10 |
Horned Incarante (1) |
© The Evil Quest Team