Across the oceans from Norsca numerous adventurers come in search of fortune and glory. Many of these are the barbarian heroes but some are tainted. These are known as Ulfweiners.
Ulfweiners are Norse warriors that have been bitten by Dire Wolves, wolves that are tainted by traces of warpstone. The bite of the dire wolf causes the poor unfortunate to uncontrollably change form into a ferocious wolf. Some ulfweiners never learn how to control their mutations. Those that do become some of the most vicious warriors found in the Old World.
Man | Wolf | |
Wounds | D6+7 | D6+7 |
Move | 4 | 9 |
Weapon Skill | 4 | 4 |
Ballistic Skill | 4+ | - |
Strength | 3 | 4 |
Toughness | 3 | 4 |
Initiative | 3 | 6 |
Attacks | 1 | 1 |
Damage | 1D6 | 1D6 |
Luck | - | - |
Pin | 5+ | 3+ |
Players wishing to start as Ulfweiners must accept the fact that they are playing a cursed character. Their main aim is to either find someone that can teach them control, of learn it by self control. The Ulfweiner character starts off with a sword (D6+S) and some furs (+1T).
While in man form he suffers from transformation. And while in Wolf form he will suffer from Feed; Frenzy 6+; Transformation; Night vision; claws
At the beginning of the Monsters' Phase roll 1D6 and add the number of dead bodies from this combat. If the amount is equal to or greater than 7 then the Monster begins the transformation either to a wolf or to a man.
If the wolf kills a monster or character who is then not healed in the same turn it will stop and feed on the body. Roll 1D6. On a roll of 1 the wolf starts to eat the body of the dead Monster/Warrior. For the next turn he will not move or attack. A dead Warrior who has been eaten by a Wolf cannot be resurrected.
The wolf has night vision so it is able to wander off without the lantern. This, however, is not advised as the night vision wears off when he returns to human form.
Dire Wolf claws are exceedingly sharp and do D6+2+S damage.
While in man form Ulfweiners can use any equipment normally allowed for the barbarian. Unfortunately when he transforms to wolf form all his equipment is left on the square that he was on when the transformation took place. The Ulfweiner must always carry a few spare sets of clothes with him because during the transformation his cloth/silk clothing is shredded beyond repair. All it is useful for rags.
While in human form Ulfweiners are indistinguishable from normal humans so they attain entry to settlements without problem. Unfortunately you must be careful if your character gets involved in a fight (drunk, or sober) or gets angry. This includes events 21, 23, 35, 63 or 64. If any of these events are rolled roll on the following table :-
1 | You turn into your wolf form due to your great rage. Roll a D6 on a 1-2 you are caught by the local authorities and killed as a chaos beast. |
2-3 | You turn into your wolf form due to your great rage. Roll a D6. On a 1 you are caught and killed by local authorities as a chaos beast. |
4-5 | You turn into your beast form but manage to slip off into the shadows before the authorities arrive. |
6 | You manage to restrain yourself. You are safe for now |
In Old World towns and villages you cannot find an ulfweiner to help teach you self-restraint. These individuals may only be found in a City on an 8+, or a port on a 7+. The only exception to this is if you are in Norsca itself. If you just happen to be adventuring in Norsca then you are more likely to find another Ulfweiner in small villages (5+), towns (6+) or cities (7+). If you go to the Norse Capital City you will find a guild of Ulfweiners for certain.
If you find an Ulfweiner willing to try to help you control your changes roll on the following table.
1-2 | The man you have found is no more experienced than you, but he has told you the signs for finding more Ulfweiners. From now on you may attempt to look for others like yourself with a +1 to your dice roll. You may also now search in Old World town. If you get this again you can search in villages too. | ||||||||||||||
3-5 | The old man cannot teach you the full secrets but he has helped strengthen your resolve. When testing to transform you can choose to add or subtract one from your rolls. This IS cumulative. | ||||||||||||||
6 | The old Norse raider is one of
the few surviving Ulfjarls in the Old World. He teaches
you the skill of the half transformation. You are now an
Ulfjarl and may choose to use either of the two original
forms or the half-wolf form. Ulfjarl
Ulfjarls may not use weapons but they retain any armour that they were wearing before the transformation. |
2 |
Charge |
3 |
Hug 6+ |
4 |
Night Vision |
5 |
Run |
6 |
Ignore wounds |
7 | Ferocity You have spend so much time transforming into a monster that other creatures are no longer as frightening. +2 to fear and terror tests |
8 | Bestial Monsters that do not cause fear of terror must make a terror test with 2 to their roll whenever you turn in to wolf or half-wolf form. |
9 |
Battle rage |
10 |
Roar |
11 |
Head Butt |
12 |
Rampage |
Battle Level |
Gold | Title | Move |
WS |
BS |
Str |
Dam. Dice |
T |
Wounds |
I |
A |
Luck |
WP |
P |
Skills |
1 |
0 | Commoner | 4 |
4 |
4+ |
3 |
1 |
3 |
D6+7 |
3 |
1 |
0 |
4 |
5+ |
0 |
2 |
2,000 | Warrior | 4 |
4 |
4+ |
3 |
1 |
4 |
+D6 |
3 |
1 |
1 |
4 |
5+ |
1 |
3 |
4,000 | Warrior | 4 |
5 |
4+ |
4 |
1 |
4 |
- |
4 |
2 |
1 |
4 |
4+ |
1 |
4 |
8,000 | Champion | 4 |
5 |
4+ |
5 |
1 |
5 |
+D6 |
4 |
2 |
1 |
5 |
4+ |
2 |
5 |
12,000 | Hero | 4 |
6 |
4+ |
5 |
2 |
5 |
- |
4 |
3 |
1 |
5 |
4+ |
3 |
6 |
18,000 | Hero | 4 |
7 |
3+ |
5 |
2 |
5 |
5D6 |
5 |
3 |
2 |
5 |
3+ |
4 |
7 |
24,000 | Major hero | 5 |
7 |
3+ |
6 |
2 |
5 |
6D6 |
5 |
3 |
2 |
5 |
3+ |
5 |
8 |
32,000 | Major hero | 6 |
7 |
3+ |
6 |
2 |
6 |
6D6 |
5 |
4 |
2 |
6 |
3+ |
6 |
9 |
45,000 | Lord | 6 |
8 |
2+ |
6 |
3 |
6 |
6D6 |
6 |
4 |
3 |
6 |
2+ |
7 |
10 |
50,000 | Lord | 6 |
8 |
1+ |
6 |
3 |
6 |
7D6 |
6 |
5 |
3 |
6 |
2+ |
8 |
Battle |
Gold | Title | Move |
WS |
BS |
Str |
Dam. Dice |
T |
Wounds |
I |
A |
Luck |
WP |
P |
1 |
0 | Commoner | 9 |
4 |
- |
5 |
1 |
5 |
- |
6 |
1 |
0 |
5 |
3+ |
2 |
2,000 | Warrior | 9 |
4 |
- |
5 |
2 |
5 |
- |
6 |
1 |
1 |
6 |
3+ |
3 |
4,000 | Warrior | 9 |
5 |
- |
6 |
2 |
5 |
- |
6 |
2 |
1 |
6 |
3+ |
4 |
8,000 | Champion | 9 |
5 |
- |
6 |
2 |
6 |
- |
6 |
2 |
1 |
6 |
3+ |
5 |
12,000 | Hero | 10 |
6 |
- |
6 |
3 |
6 |
- |
6 |
2 |
1 |
6 |
3+ |
6 |
18,000 | Hero | 10 |
7 |
- |
7 |
3 |
6 |
- |
7 |
3 |
1 |
6 |
3+ |
7 |
24,000 | Major hero | 11 |
7 |
- |
7 |
4 |
7 |
- |
7 |
3 |
1 |
6 |
2+ |
8 |
32,000 | Major hero | 11 |
7 |
- |
7 |
4 |
7 |
- |
7 |
3 |
2 |
6 |
2+ |
9 |
45,000 | Lord | 12 |
8 |
- |
8 |
5 |
7 |
- |
8 |
4 |
2 |
6 |
2+ |
10 |
50,000 | Lord | 12 |
8 |
- |
8 |
6 |
8 |
- |
9 |
4 |
2 |
6 |
2+ |