Warhammer Quest
The Roadbuster - Bean Bandit

by Bayani Caes - 1996

 

Starting as a Roadbuster

Starting Wounds

Bean starts with 1d6+8 wounds. He is allowed to reroll a 1, but if it comes up a 1 again, he has to keep it.

Starting Equipment

Knife
This is Bean's survival knife. It can be used with his Brawling skill (see below).

Pistol
This is Bean's Cobra Shelby pistol. It has a range of 8 squares and delivers Strength 6 hits. Powder and shot must be bought between dungeons if his pistol is used. The pistol starts with 6 shots in it, and it takes one turn to reload three shots. To reload, Bean cannot be pinned to a monster and must spend his entire turn reloading. Naturally, the pistol cannot have more than 6 shots in it at any time.

Starting Skills

Teeth of Stone
Bean has teeth of stone that allow him to eat stonebread as per a Trollslayer. (See the Warhammer Quest Roleplay Book for details.)

Brawling
Bean's fighting style involves light weapons and fast attacks. He can choose to use his knife, in which case he will be at -1 Strength but +1 attacks. Also, he can use his fists, and be at -2 Strength but +2 attacks.

Bean and Tresure

Bean can use only treasures that the Barbarian can use. However, if he wears armor, he cannot use the Flak Jacket ability (#8), and if he uses a helmet, he cannot use the Sunglasses and Headband ability (#11). Furthermore, if he uses any armor whatsoever, he cannot use his brawl ability. He also will never wear Armor of Meteoric Iron.

Bean in Settlements

Bean may visit all basic stores (general store, armorer, etc.) in the settlements (0 modifier in the Alehouse) and needs to roll a 7 to find his training ground. However, he refuses to ride any animal, and will only grudgingly ride a cart back to town.

Bean Skills

 
2 Professional Courtesy

If Bean has been the only Warrior attacking a monster when it is brought down to 10% of its wounds (round down), he may claim the gold for that monster regardless of who kills it. However, this ability can be used only if he has been attacking only this monster, and only if he continues to attack this monster.

3

Brawling Master

When using his Brawling skill in hand to hand combat, he may choose whether he is +1 to hit or -1 to be hit this turn.

4

Ridiculously Resiliant

Come on, a guy who gets hit in the face with a speeding car and survives? Bean now has the Ignore Pain ability equal to half his battle level, rounded up.

5

Crazy Bastard

Bean knows no fear after years of running the roads. He gains +1 to all fear and terror rolls.

6

Fast Reload

While reloading his pistol, Bean may do one of the following:
Reload 6 shots if he does nothing else and is not pinned to a monster
Reload 3 shots if he only moves and is not pinned to a monster
Reload 1 shot if he gets involved in hand to hand combat

7 Crack Shot

Bean's pistol now has a range of 12 and a Strength of 8.

8

Flak Jacket

Bean's jacket is lined with kevlar. He gains the Ignore Blow 4+ ability against projectiles, and the jacket now counts as 1 point of armor (+1 toughness).

9

Stop Onslaught

By bracing himself and standing fast, Bean can halt or at least slow down a monster's flurry of attacks. Consult the following table. Once per turn, he can choose any one monster attacking him that has the minimum listed number of attacks, and then rolls a die. 
On a score of 1-4, nothing happens. 
On a 5, the monster loses a number of attacks equal to the Reduction score. 
On a 6, the monster has only a number of attacks equal to the Reduction score.
Minimum Level Minimum # of attacks Reduction
1
3
1
2
3
2
5
4
3
9
5 4

10

Furious Attacks

Working himself into a fury, Bean can now attempt to go berserk as per a Barbarian of the same battle level. (See Roleplay book for details.)

11

Sunglasses and Headband

Similar to his jacket, Bean's shades and headband now confer an Ignore Blow 2+ on projectiles attacks that hit on a 6. This is not in addition to the Flak Jacket ability if he has it.

12

Ace Courier

If the party's mission is to retreive an object or person and bring it back, the party receives double its reward if the mission is successful. Also, if anyone joins the party during the quest or en route to a settlement that can potentially end up paying the party (ie finding prisoners in the dungeon, meeting a merchant on the way back), and the party does bring the person back, the party automatically receives the award;  no die roll is necessary. (Example: Dungeon Event 21 says that if the prisoners are returned, roll a die. If it comes up 2-6, the party receives 2d6x100 gold. If it comes up a 1, then the party receives nothing. If Bean has the Ace Courier skill, then treat all rolls as if it were the result 2-6.)

Bean Advanced Profile Table

Battle Level Gold Title Move WS BS S Dam. Dice T Wounds I A Luck WP Skills Pin
1
0
Bean
4
3
4+
4
1
4
1d6+8
3
1
0
4
1
5+
2
2,000
Bean
4
4
4+
4
1
4
2d6+8
3
2
1
4
2
5+
3
4,000
Bean
4
4
4+
5
1
4
2d6+8
3
2
1
4
2
5+
4
8,000
Bean
4
4
4+
5
1
4
3d6+8
4
2
1
5
3
5+
5
12,000
Bean
4
5
3+
5
2
5
3d6+10
4
3
2
5
4
4+
6
18,000
Bean
4
5
3+
5
2
5
4d6+11
4
3
2
5
4
4+
7
24,000
Bean
4
5
3+
6
2
5
5d6+12
5
3
2
5
6
4+
8
32,000
Bean
4
5
3+
6
2
5
6d6+13
5
3
2
5
6
4+
9
45,000
Bean
4
6
2+
6
3
6
7d6+14
5
4
3
5
7
3+
10
50,000
Bean
4
6
2+
6
3
6
8d6+15
5
4
3
5
8
3+