The Golem is a creature which is created by Priest's and Druids, his only purpose is to serve his master by doing anything his master wants!! Since the Golem doesn't feel any pain he is a very durable monster to use, but because of the fact that he is made of clay he can't take that much damage.
Wounds |
1D6+4 |
Move |
3 |
Weapon Skill |
3 |
Ballistic Skill |
N/A |
Strength |
5 |
Toughness |
5 |
Initiative |
2 |
Attacks |
1 |
Pinning Roll |
6+ |
Luck |
0 |
Willpower |
2 |
None
None (See special rules)
None
The Golem has a hard top layer of Clay on him, this gives him an armour modifier
of 3.
Roll a D6, these are the amount of times which you are able to use this save
modifier, after this the modifier becomes 2 and then roll a D6 again these are
the amount of turns which the new armour modifier will last for and after that
it becomes 1, if this happens then roll a D6 - again -, these are the amount of
turns which the modifier will last for then after that the Golem has not got a
modifier any more.
The Golem can go and purchase anything he wants in a settlement, he cannot visit
any special locations (like the Elf's Guild, or the Alehouse) except the Temple
and the Gambling House.
The Golem is able to use any armour, weapon, or piece of equipment he can find
and purchase.
If you want to have a Golem Henchman then you must go to the Temple in a settlement, you must then roll a D6, if you get a 1,2 or a 3 then you are able to get a Golem, if not then you arn't able to get one in this settlement.
You must pay 100 gold if you want to hire a Golem, the Golem will have the
same specifications as a normal Golem would have (shown above). The Golem will
remain with his master all the time and all the rules which apply to a normal
Henchman count to the Golem.
If you want your Golem to have a special piece of Armour or Weaponry then you
must purchase it for him and then give it to him, he cannot go and do anything
of his own accord.
If the Golem's Master goes in to a Alehouse or any special location the Golem cannot visit then he must wait outside the location.