Darkelf Assassin

The Darkelf Assassins are the trained soldiers of the Witchelves. They are kidnapped by the Witchelves on the night of murder. As infants they are trained in the arts of war and Assassination. They are the elite force of the Darkelves. Striking from the darkness and killing high ranking officials and never seems to be stopped are the trademarks of a good Darkelf Assassin. The Darkelf Assassin is one of the best assassins in the Warhammer world and therefore he is highly prized. Other nations and races hire the services of the Darkelf Assassins to get rid of problems which concern mostly political matters, but also the normal bad guy. The Darkelf Assassin could also have requested to venture out on his own to harness his killing techniques. The Darkelf Assassin character is one of these.

Characteristics

Wounds

1D6+7

Move

4

Weapon Skill

5

Ballistic Skill      

5+

Strength

3

Toughness

3

Initiative

6

Attacks

1

Pinning

5+

Will Power

3

Luck

0

Skills

0

Equipment

None

Weapons: 

Weeping blades
Weeping Sword: 1D6+3(S) dam
Weeping Dagger: 1D6+Strength 1, hand-to-hand or missile weapon, may be retrieved when all monsters in room are dead.

Armour

None

Enemy’s WS

1

2

3

4

5

6

7

8

9

10

To hit foe

2

2

3

3

4

4

4

4

4

4

Special Rules

Hate Elves

They may never join a group which has a elf in it, and if a Elf is entered into the group he will try to kill him. The Normal rules for hatred still apply too.

Assassinate

If a 6 to hit is scored the victim who ever it may be is assassinated.

Can only wear Light armour and the above in the Armourer shop P.29

And only small helmets as open helm and leather helm, all other would impend his fighting style.

The Darkelf Assassin may only use light swords and daggers, all missile weapons except bows.

Entering a Settlement

Normal rules.

Advance chart

Battle level W T S Dice Wpn Bal Skill A I Luck Will Pin Skills M
2 1D6+7 3 3 1 6 4+ 1 7 0 3 4+ +1 4
3 2D6+7 3 3 1 7 3+ 1 8 0 4 3+ 0 4
4 2D6+7 4 4 1 8 2+ 2 9 1 4 2+ 0 4
5 3D6+7 4 4 1 9 A 2 10 1 5 A 0 5
6 3D6+7 4 4 2 9 A 3 10 1 5 A +1 5
7 4D6+7 4 4 2 9 A 3 11 1 5 A 0 5
8 4D6+7 4 4 2 10 A 4 11 2 5 A 0 5
9 5D6+7 5 4 3 10 A 4 12 2 5 A 0 6
10 6D6+7 5 5 4 10 A 4 12 3 6 A +1 6

Skills

Roll 2D6 and consult the chart below:

2

Flick Flack
May move 6 squares in 1 turn, may not be attacked while doing the flick flack.

3

Shadow move
The Darkelf Assassin is adept in staying in the darkness without being noticed, once per turn he may go into the darkness and stay there until the next event comes up as a monster, this is the same as the monsters Ambush skill only that the Assassin goes first.

4

Dodge
The Darkelf Assassin has a dodge on a 6+, this skill may be gained more then once.

5

Master Thrower
The Darkelf Assassin is a master in throwing daggers, from now on he can throw two daggers per attack he has.

6

Master of Disguise
The Darkelf Assassin is a master of disguise and knows how to bend his body into so that it looks like a different form at first glance. When assigning left over monsters to warriors and your warrior is chosen. Roll a D6. On a roll of 4, 5 or 6 you are ignored, pick a different warrior immediately. On a 1, 2 or 3 resolve as normal

7

Slick move
The Darkelf Assassin can knock the enemies weapons to the ground(Use once per turn), while the monster has no weapon it cannot attack, it must spend its entire turn to search for the weapon on the labyrinth floor.

8

Spin move
The Darkelf Assassin is ultra fast, so fast that he can spin around an opponent and stab him/it/she in the back, the monster takes double damage if the Darkelf Assassin can get a 5+ on a D6.

9

Eye powder
The Darkelf Assassin has mastered the art of making eye powder, it blinds the enemy and gives the user one attack that hits automatically(use once per Adventure, this means that if you don’t use your eye powder in one adventure you can use it twice the next.

10

Dim mackh move
The Darkelf Assassin has learn the very powerfull and deadly Dim mackh move, he may try this once per adventure, take a strength test against your opponent if you beat it, he’s dead, if you don’t the opponent gets one automatic hit on you.

11

Silent Kill(Rpg only)
The Darkelf Assassin can kill without making any noise, he can also get the victim to look alive, stringing them up against the wall or the likes, this can be used if you are playing a Role play adventure.

12

Fast kills
This skill can only be used if there are more monsters in the room then there is players. If the Darkelf succeeds he kills once per every death blow he gets (So the second hit kills his next opponent). Add the Initiative of the monsters, subtract the number of monsters that are occupied by other players except the Darkelf Assassin, and then subtract finally the Darkelf Assassins Initiative, if you get a number on the minus side you have succeeded and can proceed with the attacks of the Darkelf Assassin, this skill can only be used once per Adventure.