The Firstborn Knight

by Allan Nielsen

This warrior is adapted from the Table-top game called Chronopia. In a world of Chronopia, there lives a race of humans called Firstborn. The Firstborn bring together many elements in their armies. They field massed ranks of foot soldiers and archers, but their most potent weapon is the Firstborn Knights. Clad in plate mail and capable of fighting on foot as well as mounted on mighty warhorses, these fervent warriors glory in battle and charge the enemy careless of death and danger. The very bravest of the Firstborn knights may become Repulsar Knights. They are the elite of the Firstborn army and have led the Firstborn to many victories. The Firstborn has also wizards called Chronomancers, and they have the ability to change time and making time portals. These time portals are used to send forces to other realms in search of gold, weapons and allies, to which the Firstborn can defeat, their enemies.

The Firstborn Knight is one of a Firstborn group that is sent to The Old World in search of new items for the Firstborn. The Firstborn takes the role of the Barbarian in the party. The Firstborn Knight can't and will not join the party if there are any evil warriors in it (Dark Elves, Chaos Dwarfs, Chaos Warriors, Orcs, and so on).

Starting as a Firstborn Knight

Move

4

Weapon Skill

4

Ballistic Skill

6+

Strength

3

Damage Dice

1D6

Toughness

3

Wounds

1D6+8

Initiative

3

Attacks

1

Luck

0

Willpower

4

Skills

0

Escape Pinning       

5+

Weapons

Sword, causing 1D6+4 damage

Armour

Light Armour, giving +1 Toughness 

Equipment

Imperial Badge. This item can be use once per adventure to re-roll one dice. 

Special Rule

The Firstborn is heavily muscled, giving him the ability to ignore any armour-based movement penalties.

Advanced Rules

Firstborn Knights and treasure

The Firstborn Knight can use any weapon, armour and item that the Dwarf and Barbarian can use, but with some exceptions.

At level 1 to level 4, the Firstborn Knight cannot use: any missile weapons, but he can use spears and throwing axes.
At level 5, if he chooses to be a Repulsar Knight Marksman, he can use missile weapons, but only bows, as he is not trained in the use of other missile weapons.

If he chooses to be a Repulsar Knight, he cannot use any missile weapons other than Spears and throwing Axes. The Knight can use any magical armour, weapons and items that the Barbarian and Dwarf can use, but not Barbarian and Dwarf only items such as the Berserker Blade, and he can only use magical bows if he is a Marksman.

The Knight can use potions, firebombs, flashpowder, etc.

Visiting Settlements

In the settlements, The Firstborn Imperial Knight may visit the following locations: the Alehouse, any trader, the Alchemist, the Temple and the Firstborn Outpost (on a roll of 6+).

The Firstborn Outpost

Here the Firstborn Knight can visit his kin and buy special Firstborn items.

Equipment

Stock

Cost (buy)

Description

Composite Bow

8

350

Does 1D6+user's strength damage (Repulsar Knight Marksman only)

Two-handed Mace     

9

800

+3 Strength, -1 on all to hit rolls, cannot use shield at the same time (Repulsar Knight only)

Maiming Polearm

10

900

+5 Strength, cannot use shield at the same time, attack in two ranks (see Goblin Spearmen), (Repulsar Knight only).

Potion of Strength

6

150

+1 Strength for one turn. Potion of Toughness 6 150 +1 Toughness for one turn.

Higher Battle-levels

Level

Move

WS

BS

S

Dam

T

Wnds

I

A

Luck

WP

Skills

Pin

1

4

4

6+

3

1D6

3

1D6+8

3

1

0

4

0

5+

2

4

4

6+

3

1D6

3

2D6+8

3

2

1

4

1

5+

3

4

4

6+

3

1D6

4

3D6+8

3

2

1

4

2

5+

4

4

5

5+

4

1D6

4

4D6+8

4

3

2

4

2

5+

5

4

5

5+

4

2D6

4

5D6+8

4

3

2

4

3

4+

6

4

5

5+

4

2D6

4

6D6+8

4

4

2

4

4

4+

7

4

5

4+

4

2D6

4

7D6+8

5

4

3

4

4

4+

8

4

6

4+

4

2D6

5

8D6+8

5

4

4

5

5

4+

9

4

6

4+

4

3D6

5

9D6+8

5

4

4

5

6

3+

10

4

6

3+

4

3D6

5

10D6+8

5

4

4

5

7

3+

At battle-level 5 the Firstborn Knight can choose to be a Repulsar Knight or a Repulsar Knight Marksman.
If he chooses to be a Repulsar Knight, he gains an extra +1 to WS at level 5.
If he chooses to be a Repulsar Marksman, he gains an extra +1 to BS at level 5.

Skills

As the Firstborn Knight gains in battle-level he has the following skills available to him:

If you roll a skill that the knight already has, you must roll again until you get a skill that he doesn't have (with the exception of skill number 9 and 12, as the knight can gain these abilities more than once)

2

Brutal Attack
If the Firstborn Knight rolls a 6 to hit, he has made a Brutal Attack. This blow can ignore up to 2 points of armour and the monster cannot use Ignore Blow or Ignore Pain, if it has these abilities.

3

Battle-Blades
the same as the Barbarian skill

4

Crushing Blow
the same as the Elf's skill Doomstrike One use per adventure

5

Resist
the same as the Dwarf's skill Endure.

6

Sword Master
The Firstborn Knight can now use any sword without any of the associated penalties.

7

Fearless 
The Firstborn Knight is now immune to Fear and Terror

8

Ambidextrous
the same as the Trollslayer skill.

9

Healing Hands
the Firstborn Knight can now heal 1D6 wounds on himself or one of the warriors, per turn.

10

Reaction Strike
the same as the Barbarian skill.

11

Concentrate
the same as the Barbarian skill Sixth Sense.

12

Gifts Of Chronopia
The Firstborn Knight gains a special gift from The One King, the ruler of the Firstborn in Chronopia. Roll a D6:

1 Fast
The Knight's reactions speeds up. +1 Movement and +1 Initiative.
2 Strong
The Knight's muscles grow, and he gains +1 Strength.
3 Iron Hard Skin
The Knight's skin, although it looks normal, is as hard as iron. The Knight gains +1 Toughness.
4 Magic Ability
Before each adventure, the Knight may select one spell card, to be cast automatically once per dungeon.
5 Magic Resistance
The Knight may ignore spells that are cast at him on a dice roll of 6.
6 Fall Back
The Knight may add +1 to his roll to escape pinning.

Representing Your Warrior

Target Games is no longer selling miniatures, but Excelsior Entertainment have now got stewardship of the Chronopia game, and this means that there will be many Firstborn miniatures to represent the Firstborn Knight. There are also miniatures of the Repulsar Knight and the Repulsar Marksman. Here are some product codes for recommended miniatures:

TG2525 Firstborn Knight Leader 
TG2838 Firstborn Repulsar Knight 
TG2839 Firstborn Repulsar Knight Marksman

Roleplaying Tips

The Firstborn Knight is a heroic warrior, a front-line trooper and a steel wart ally. Like the Knight Panther, he will face death bravely, selling his life as dearly as possible. The Knight should be role-played as a noble character, but that does not mean that he is some kind of "boy scout", he could have a dark secret, be a little arrogant because the other warriors do not have the abilities he has, or that a old nemesis shows up and challenge him.