Dwarf strongholds are often invaded and infected by more than Orcs, Goblins and Skaven. Massive infestations of vermin, giant rats, bats, snakes, or spiders can cause major problems in the lower tunnels and sewer system. These infestations are prevented and stopped by specially trained Vermin Slayers. A Vermin Slayer is a master at fighting such creatures and also a proficient trap setter. As a warrior class the Vermin Slayer makes a excellent starting character who can easily handle large masses of weaker monsters. However at higher levels a Vermin Slayer is little more than a average Dwarf warrior.
Wounds |
1D6+8 |
Move |
4 |
Weapon Skill |
4 |
Ballistic Skill |
5+ |
Strength |
3 |
Toughness |
4 |
Initiative |
2 |
Attacks |
1 |
Equipment
1D6 Vermin Traps, Quarrels
Weapons
Pickaxe (causes 1D6 + Str wounds), Crossbow (Str 5, one shot per turn)
Armour
None
Pinning
Breaks from pinning on a roll of 5+.
Vermin Slayer: The Vermin Slayer is trained to fight smaller creatures and vermin, because of this extensive training he gains a +1 to hit such monsters, this includes but is not limited to giant rats, bats, snakes, spiders, and goblins. He may also automatically escape from pinning from such creatures. These bonuses do not apply to anything larger than a goblin (as a rule of thumb say anything with more than 2 wounds.)
Vermin Traps: If the Vermin Slayer (and only a Vermin Slayer may set traps) does not move or take action for the turn he may set a vermin trap on the space he is standing on. (use some sort of marker to keep track of vermin traps) Any monster that moves on the space will set off the trap on a D6 roll of 3+. The trap will cause 1-2 wounds upon the victim. Once set off the trap cannot be sprung again. If the Vermin Slayer leaves and then latter returns to a board section with a trap(s) upon it roll a D6 for each trap. On a 1 or 2 the trap has caught a small creature (gaint rat, snake, spider, ect.) worth 20 gold. On a 3, 4 or 5 the trap is still armed. On a 6 The trap has been sprung but has caught nothing. A Vermin Slayer may set 1D6 traps per dungeon adventure. The Vermin Slayer will scavenge the supplies needed to build 1D6 Traps automatically between adventures. However for 50 gold a Vermin Slayer may purchase enough supplies from the general store to build a additional +3 traps.
Profile is the same as the Dwarf Warrior!
2 |
Expert Trap
Setter |
3 |
Same as Dwarf Skill listed in the Warhammer Quest Roleplay Book |
4 |
Trap
Spotter |
5 |
Same as Dwarf Skill listed in the Warhammer Quest Roleplay Book |
6 |
Same as Dwarf Skill listed in the Warhammer Quest Roleplay Book |
7 |
Same as Dwarf Skill listed in the Warhammer Quest Roleplay Book |
8 |
Same as Dwarf Skill listed in the Warhammer Quest Roleplay Book |
9 |
Same as Dwarf Skill listed in the Warhammer Quest Roleplay Book |
10 |
Same as Dwarf Skill listed in the Warhammer Quest Roleplay Book |
11 |
Same as Dwarf Skill listed in the Warhammer Quest Roleplay Book |
12 |
Explosives
Expert |