This warrior is adapted from the Table-top game called Chronopia. In a world of Chronopia, there lives a race of humans called Firstborn. The Firstborn bring together many elements in their armies. They field massed ranks of foot soldiers and archers, but their most potent weapon is the Firstborn Knights. Clad in plate mail and capable of fighting on foot as well as mounted on mighty warhorses, these fervent warriors glory in battle and charge the enemy careless of death and danger. The very bravest of the Firstborn knights may become Repulsar Knights. They are the elite of the Firstborn army and have led the Firstborn to many victories. The Firstborn has also wizards called Chronomancers, and they have the ability to change time and making time portals. These time portals are used to send forces to other realms in search of gold, weapons and allies, to which the Firstborn can defeat, their enemies.
The Firstborn Knight is one of a Firstborn group that is sent to The Old World in search of new items for the Firstborn. The Firstborn takes the role of the Barbarian in the party. The Firstborn Knight can't and will not join the party if there are any evil warriors in it (Dark Elves, Chaos Dwarfs, Chaos Warriors, Orcs, and so on).
|
Move |
4 |
|
Weapon Skill |
4 |
|
Ballistic Skill |
6+ |
|
Strength |
3 |
|
Damage Dice |
1D6 |
|
Toughness |
3 |
|
Wounds |
1D6+8 |
|
Initiative |
3 |
|
Attacks |
1 |
|
Luck |
0 |
|
Willpower |
4 |
|
Skills |
0 |
|
Escape Pinning |
5+ |
Sword, causing 1D6+4 damage
Light Armour, giving +1 Toughness
Imperial Badge. This item can be use once per adventure to re-roll one dice.
The Firstborn is heavily muscled, giving him the ability to ignore any armour-based movement penalties.
The Firstborn Knight can use any weapon, armour and item that the Dwarf and Barbarian can use, but with some exceptions.
At level 1 to level 4, the Firstborn Knight cannot use: any missile weapons,
but he can use spears and throwing axes.
At level 5, if he chooses to be a Repulsar Knight Marksman, he can use missile
weapons, but only bows, as he is not trained in the use of other missile
weapons.
If he chooses to be a Repulsar Knight, he cannot use any missile weapons other than Spears and throwing Axes. The Knight can use any magical armour, weapons and items that the Barbarian and Dwarf can use, but not Barbarian and Dwarf only items such as the Berserker Blade, and he can only use magical bows if he is a Marksman.
The Knight can use potions, firebombs, flashpowder, etc.
In the settlements, The Firstborn Imperial Knight may visit the following locations: the Alehouse, any trader, the Alchemist, the Temple and the Firstborn Outpost (on a roll of 6+).
Here the Firstborn Knight can visit his kin and buy special Firstborn items.
|
Equipment |
Stock |
Cost (buy) |
Description |
|
Composite Bow |
8 |
350 |
Does 1D6+user's strength damage (Repulsar Knight Marksman only) |
|
Two-handed Mace |
9 |
800 |
+3 Strength, -1 on all to hit rolls, cannot use shield at the same time (Repulsar Knight only) |
|
Maiming Polearm |
10 |
900 |
+5 Strength, cannot use shield at the same time, attack in two ranks (see Goblin Spearmen), (Repulsar Knight only). |
|
Potion of Strength |
6 |
150 |
+1 Strength for one turn. Potion of Toughness 6 150 +1 Toughness for one turn. |
|
Level |
Move |
WS |
BS |
S |
Dam |
T |
Wnds |
I |
A |
Luck |
WP |
Skills |
Pin |
|
1 |
4 |
4 |
6+ |
3 |
1D6 |
3 |
1D6+8 |
3 |
1 |
0 |
4 |
0 |
5+ |
|
2 |
4 |
4 |
6+ |
3 |
1D6 |
3 |
2D6+8 |
3 |
2 |
1 |
4 |
1 |
5+ |
|
3 |
4 |
4 |
6+ |
3 |
1D6 |
4 |
3D6+8 |
3 |
2 |
1 |
4 |
2 |
5+ |
|
4 |
4 |
5 |
5+ |
4 |
1D6 |
4 |
4D6+8 |
4 |
3 |
2 |
4 |
2 |
5+ |
|
5 |
4 |
5 |
5+ |
4 |
2D6 |
4 |
5D6+8 |
4 |
3 |
2 |
4 |
3 |
4+ |
|
6 |
4 |
5 |
5+ |
4 |
2D6 |
4 |
6D6+8 |
4 |
4 |
2 |
4 |
4 |
4+ |
|
7 |
4 |
5 |
4+ |
4 |
2D6 |
4 |
7D6+8 |
5 |
4 |
3 |
4 |
4 |
4+ |
|
8 |
4 |
6 |
4+ |
4 |
2D6 |
5 |
8D6+8 |
5 |
4 |
4 |
5 |
5 |
4+ |
|
9 |
4 |
6 |
4+ |
4 |
3D6 |
5 |
9D6+8 |
5 |
4 |
4 |
5 |
6 |
3+ |
|
10 |
4 |
6 |
3+ |
4 |
3D6 |
5 |
10D6+8 |
5 |
4 |
4 |
5 |
7 |
3+ |
At battle-level 5 the Firstborn Knight can choose to be a Repulsar Knight or
a Repulsar Knight Marksman.
If he chooses to be a Repulsar Knight, he gains an extra +1 to WS at level 5.
If he chooses to be a Repulsar Marksman, he gains an extra +1 to BS at level 5.
As the Firstborn Knight gains in battle-level he has the following skills available to him:
If you roll a skill that the knight already has, you must roll again until you get a skill that he doesn't have (with the exception of skill number 9 and 12, as the knight can gain these abilities more than once)
|
2 |
Brutal Attack |
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|
3 |
Battle-Blades |
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|
4 |
Crushing Blow |
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|
5 |
Resist |
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|
6 |
Sword Master |
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|
7 |
Fearless |
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|
8 |
Ambidextrous |
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|
9 |
Healing Hands |
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|
10 |
Reaction Strike |
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|
11 |
Concentrate |
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|
12 |
Gifts Of Chronopia
|
Target Games is no longer selling miniatures, but Excelsior Entertainment have now got stewardship of the Chronopia game, and this means that there will be many Firstborn miniatures to represent the Firstborn Knight. There are also miniatures of the Repulsar Knight and the Repulsar Marksman. Here are some product codes for recommended miniatures:
TG2525 Firstborn Knight Leader
TG2838 Firstborn Repulsar Knight
TG2839 Firstborn Repulsar Knight Marksman
The Firstborn Knight is a heroic warrior, a front-line trooper and a steel wart ally. Like the Knight Panther, he will face death bravely, selling his life as dearly as possible. The Knight should be role-played as a noble character, but that does not mean that he is some kind of "boy scout", he could have a dark secret, be a little arrogant because the other warriors do not have the abilities he has, or that a old nemesis shows up and challenge him.