Minotaur

The minotaur is a evil character and can not be used in other groups than evil ones.

The minotaur character is usually found by someone else to join a group instead of venturing out on his own. This is a character who is more muscle than brain. And that’s allot of muscle, and very little brain!

STARTING AS A MINOTAUR

Characteristics

Wounds

3D6

Move

5

Weapon Skill

4

Ballistic Skill       

6+

Strength

4

Toughness

4

Initiative

2

Attacks

2

Pinning

5+

Will Power

1

Equipment

-

Weapons

Club or Big Axe

Armour

-

Special Rules

The minotaur has such a punch in his … Er… punch, so he does 2D6 +S damage when wielding a big weapon.

Enemy’s WS

1

2

3

4

5

6

7

8

9

10

To hit foe

2

3

3

4

4

4

4

4

5

5

Entering a Settlement

The Minotaur may only visit Settlements for the evil Creatures.

BATTLE level Table

Battle- Level Gold Title MOVE WS BS Str Damage Dice T Wounds I A Luck WP Skills Pin
1 0 Novice 5 4 6+ 4 2 4 3D6 2 2 0 1 0 5+
2 2000 Champion   4 6+ 4 2 4 3D6 3 2 0 1 1 5+
3 4000 Champion   4 6+ 5 2 5 3D6 3 3 0 1 1 5+
4 8000 Champion   4 6+ 5 3 5 4D6 3 3 1 2 2 5+
5 12000 Hero   5 6+ 6 3 6 4D6 3 3 1 2 2 5+
6 18000 Hero   5 6+ 6 3 6 5D6 4 4 1 2 2 5+
7 24000 Hero   5 6+ 6 3 6 5D6 4 4 2 3 3 5+
8 32000 Hero   6 5+ 6 4 6 6D6 4 4 3 3 3 5+
9 45000 Lord   6 5+ 6 5 7 7D6 4 5 4 4 4 4+
10 50000 Lord   6 5+ 7 5 7 8D6 4 5 4 4 4 4+

Skills

Roll 2D6 and consult the chart below:

2

Hard Blow

"Crunch!"

The Minotaur delivers a real heavy blow to his enemy. This blow does 2D6XD6 damage. Use once per Adventure,

3

Grunt

"Snarf!"

The Minotaur grunts madly about, something has irritated him severely. All creatures on the same board as him that does not give fear themselves must take a fear test(on a roll of 5 on a D6 their afraid) If they get fear, they are at –2 to hit the Minotaur.

4

none

5

Roar!

"What tha Hell is he snarling about?"

The Minotaur bellows a mighty roar into the air. If the next event is a monster event, then the monsters can’t attack for two turns(Use once per turn)

6

Snap

"Bozz theres a big thingy banging our folks!"

The Minotaur suddenly snaps, me may move into the square where there are most monsters to hit(Used once per Adventure)

7

Head Rip

"Not my head…. NOOOOO!…. Shriiiiip"

The Minotaur grabs one of his small opponents and rips his head off. Any one creature smaller then the Minotaur dies.(This uses up all the attacks the Minotaur has this turn, and this skill can only be used once per Adventure).

8

Headbanger

"Smack!"

The Minotaur goes after the heads of his unfortunate enemies, each hit this turn does 1D3 extra damage (Used once per two turns)

9

Charge

"Get out of tha way, tha big Thingy’s heddin’ this way!!!"

The Minotaur charges forward knocking everybody senseless, each enemy in his path is knocked flat on his back, and it will take one turn to get back up again(Once per combat) While using this skill the Minotaur may not use any other attacks, neither may he turn when charging, he must go strait.

10

Bite

"Auch let go of my shoulder ya stopid brute!"

The Minotaur gains a extra bite attack. This is a –1 To hit, D3 damage unmodified attack.

11

Hard as nails

"Take this…. Doing!"

The Minotaur can stand and do nothing, gaining +3 Toughness for this round awaiting the attack of his enemy. (Use once per turn)

12

Fastball Special

"Fastball Special !"

The Minotaur has learned from the other warriors that he can throw them when they want him to into the mass of creatures, once per turn the Minotaur can pick up a warrior and throw him into the flock of baddies awaiting. This is a special move done before combat begins, the warrior is thrown D6 squares.(Once each combat, before combat has begun).