Far, far to the North in the Chaos wastes the world begins to bend. Strange shapes begin to edge their way into the fabric of reality. Strange, evil shapes… Shapes so evil and terrifying that even the mad warriors and braying Beastmen that inhabit that inhospitable realm fear them. These shapes live as well, though they see the world very differently from mortals. They are called Gods by the insane and Daemons by all other things.
These Daemons all serve the cause of Chaos, though they each serve one of four separate masters…
Khorne, Lord of battle, Taker of Skulls, is the mightiest of the four Chaos powers. He sits on his mountain high throne of skulls and surveys the material universe with a sense of hatred, contempt and blood - lust.
Khorne has many demonic children the greatest of which are huge winged daemons, the very epitome of the Lord of battle himself. However, the most common of Khorne's troops are his beloved Bloodletters. These man - sized daemons are bright red in appearance; blood red.
A Bloodletter is a fearful sight to behold. They have jaws full of long thin needle like teeth And always carry a wickedly edged sword known as a Hellbalde. These arcane and evil weapons are forged in the very furnaces of Khorne himself. The Hellblade screams when it is near mortals, as it can smell the delicious odour of virgin soul ready to be swallowed!
Bloodletters decorate themselves with trinkets and earrings made from a mixture of bronze and iron. They also wear a headband studded with raw warpstone, sustaining the Bloodletter as he ventures south of the warp.
Bloodletters see the world in a very different way to its normal inhabitants. Instead of seeing the colour spectrum that most species use the Bloodletter sees emotions. The world is a dark shadow to a Bloodletter; material objects hold little interest for it. However, when a Bloodletter comes into contact with living things he sees them as coloured shadows. The colour of these is determined by the emotion of the thing he is seeing. The most common emotion the Bloodletter sees is the pale blue of fear. Occasionally he encounters the bright red of anger or courage and these are his favourite emotions, for he likes a fight to the death.
A Bloodletters sole purpose is to honour Khorne by slaying as many beasts as possible (be they fair or foul!) A Bloodletter may never accomplish his mission completely, though he may catch the attention of his patron Khorne and gain a reward. However, Khorne values his mortal followers more than his demonic legions so such rewards are few and far between…
When a Bloodletter falls out of favour he sometimes enters the dungeons of the Old World to collect skulls for his lords throne!
Any player may choose to be a Bloodletter, however there are a few restrictions: Firstly, to include a Bloodletter in your party all other warriors must either be Khorne worshipping Chaos Warriors, Wight's, Vampires, Dark Elves, Witch Elves, or any other warriors of extremely dubious moral fibre! No other warriors will tolerate him!
The Bloodletter has the following starting profile:
Wounds | 1d6 + 6 |
Move | 4 |
Weapon Skill | 5 |
Ballistic Skill | 2+ |
Strength | 3 |
Toughness | 3 |
Initiative | 6 |
Attacks | 2 |
Pinning Roll | 2+ |
Armour | - |
Damage Dice | 1d6 +Special |
A Bloodletter begins the game with the following equipment:
Hellblade:
Hellbaldes are wicked green sword in which Khorne himself has trapped
the soul of one of his victims. This living sword is now quite mad and
constantly screams for fresh souls to accompany it. If the Hellblade hits, in
ADDITION to normal damage the Hellbalde causes D3+1 absolutely unmodifialble
wounds!
D6 Hunks of Warpstone:
The Bloodletter carries these chunks of raw warpstone
around in case the magical link between it and the warp is weakened. If this
happens the Bloodletter quickly takes out a piece of warpstone from his lead
pouch and crams it into his mouth of sustenance. Only daemons can safely eat
warpstone and avoid its terrible mutating effects completely. A Bloodletter can
eat warpstone pieces at any time. Each time he eats a piece the Bloodletter
gains D6 wounds. Roll a further D6 for each monster or warrior adjacent to the
Bloodletter whenever he takes a piece of warpstone. On a roll of 1 or 2 the
warrior / monster looses a wound as a result of being so close to raw warpstone.
( If the adjacent warrior happens to be a Skaven sorcerer or Grey Seer then he
is only wounded on a roll of a 1. This represents the fact that Skaven sorcerers
are used to handling, ( even eating! ) warpstone.
To Bloodletters elves appear as dazzling bright light blinding the Bloodletter and sending him into a berserk fury. If ever a Bloodletter encounters a High elf or Wood elf ( for any reason ) then he must attack it! As he is blinded by the elf's radiance he is at -2 to hit, however as he is so incensed he receives +1 attack whilst fighting the elf. Bloodletter will NEVER, NEVER ALLY OR COOPERATE WITH ANY ELF EVER!
Bloodletters move slowly and stealthily in a way that is altogether odd and disturbing! ( rather like the Predator from the film Preadator ) This dance - like movement allows the Bloodletter to move one square after hi first attack. He can attack once, working out any resulting deathblows as usual and may then move another square and attack again if he wishes to ( again using deathblows as usual ) He may do this completely ignoring pinning.
Magic, weather good or evil, has absolutely NO effect on a Bloodletter. It is destroyed by Khorne long before it harms the Bloodletter. This includes all magic that tries to heal the Bloodletter as well as harm it! Magic users annoy Khorne a trifle, so if an evil Wizard ( an enemy ) casts a spell on the Bloodletter he will become frenzied ( gain double attacks when he attacks the model that attempted to cast a spell on him. Khorne sees spells as weak. Only the mighty path of a warrior can impress him!
Bloodletters have no need of gold and never collect it. Instead they survey the bodies of any they kill and take a memento or trinket of some kind far to unsavoury to mention here! These trinkets count more as honour than gold. They are used to offer to Khorne in return for rewards or training. A Bloodletter still wins the BASIC game if his honour value is more than the other warrior's gold value! ( Monsters give the Bloodletter the same amount of Honour as they would give a normal warrior Gold. ( I.e. an Ogre would give a normal warrior 400 gold and a Bloodletter 400 honour points!
As they are fearful daemons Bloodletters can add their fear factor (5) to any fear rolls they are required to take.
Bloodletters are not totally solid in form. They are metaphysical beings always fighting against being sucked back into the warp. They are disturbingly hard to damage and have a special AURA ROLL of 6+ ( on 1d6 ) every time they are hit. If the Aura roll is passes the blow may be ignored ( This is the like dodge or ignore pain skills )
Bloodletters can never have ANY treasure except any WEAPONS or AMULETS that the whole party deems to be suitably evil. ( i.e. HELL MACE, WARPJUMP SCROLL etc.. ) He may never have POTIONS, ARMOUR ( that's how the English spell armour to any American / Australian readers! ) or ANYTHING ELSE even if it sounds evil!
Bandages. Provisions and such like have NO effect on a Bloodletter!
In a word NO! Bloodletters never ever go into settlements. They must wait outside and hide in nearby woods when the other warriors frequent them. Every day a Bloodletter hides in the woods roll on the IN THE WOODS table.
When travelling roll on the normal Hazards table and then consult the same number on the table below to see what effect the Bloodletter has on the generated event.
11 |
MASSACRE |
12 |
FIRE |
13 |
CHAPEL |
14 |
QUAKE |
15 |
STRANGER |
16 |
PEDLAR |
21 |
TORNADO |
22 |
UNEVENTFUL WEEK |
23 |
PLAGUE |
24 |
UNEVENTFUL WEEK |
25 |
PRISONER |
26 |
GUESTS |
31 |
WITCH'S CAVE |
32 |
FAMINE |
33 |
UNEVENTFUL WEEK |
34 |
BAD MAP |
35 |
POOL OF DREAMS |
36 |
LIGHTNING |
41 |
LOST |
42 |
FLOOD |
43 |
WAYLAID |
44 |
UNEVENTFUL WEEK |
45 |
WHICH ROAD? |
46 |
AMBUSH |
51 |
UNEVENTFUL WEEK |
52 |
BLIZZARD |
53 |
DOUBLE BACK |
54 |
ROCKFALL |
55 |
WAGON TRAIN |
56 |
UNEVENTFUL WEEK |
61 |
MILITIA |
62 |
BRIGANDS |
63 |
TRAVELLING MINSTREL |
64 |
FALL |
65 |
GLORIOUS WEATHER |
66 |
STORM |
Bloodletters do not train in the same way as normal warriors. They take their
memento's and trinkets ( honour ) to a place of Chaos worship and prey to
Khorne. They offer some of their honour in return to go up a battle level, gain
equipment or ( in the roleplay game ) gain knowledge! Places of Chaos worship
accessible to the Bloodletter only occur in the woods outside settlements.
IN A
VILLAGE THERE WILL BE A CHAOS PLACE ON THE ROLL OF A 1D6 6+
IN A
TOWN THERE WILL BE A CHAOS PLACE ON THE ROLL OF A 2D6 7+
IN A
CITY THERE WILL BE A CHAOS PLACE ON THE ROLL OF A 3D6 7+
Places of Chaos Worship can only be searched for in the woods outside a
settlement. They can only be searched for once per settlement. Below is the in
the woods table. After the table is more details about a Bloodletters training.
Roll a D66 every day the Bloodletter stays in the woods and consult the following table:
11 |
DISCOVERED |
12 |
TAUNTED |
13 |
TREEMAN! |
14 |
LUCKY FIND! |
15 |
BEASTMAN IDOL STONE |
16 |
ANGRY HELLBLADE |
21 |
GHOST |
22 |
WANDERING WITCH HUNTER |
23 |
CULTISTS |
24 |
ANOTHER BLOODLETTER |
25 |
LUCY FIND! |
26 |
SPIRIT OF THE WOODS |
31 |
ELVES!!! |
32 |
NURGLE WORSHIPPERS |
33+ | CHAOS PLACE! The Bloodletter has in fact found a Chaos place ( see below ) |
Through out the Old World Chaos is secretly worshipped. Almost every settlement
has at least some kind of Chaos cult living in it, despite the efforts of the
guards and Witch Hunters. These meeting places are almost always outside the
town; in the woods.
If the Bloodletter finds a Chaos place he may do several things
there.
In each Chaos place there is a summoning circle. This is where the
depraved rituals of Chaos worshippers are carried out. The Bloodletter will sit
in this circle and commune with his god; Khorne!
Each time a Bloodletter enters a Chaos place roll 1D6 and consult the following table:
1 |
Khorne is in an even fouler mood than usual today. Every thing that the Bloodletter has to pay ( give honour points for ) costs 25% more! This includes the cost of training! |
3-5 |
The Bloodletter may conduct his meditation as normal |
6 |
Khorne is pleased with the Bloodletter anything for which he has to pay honour for costs 25% less. This includes the cost of training! |
In return for honour the Bloodletter can train up a battle level. The Bloodletters battle table is below.
Battle Level | Honour | Title | WS | BS | S | Damage | Toughness | Wounds | Initiative | Attacks | Luck | Willpower | Skills | Pinning |
1 | 0 | Letter | 5 | 2+ | 3 | 1D6+S+* | 3 | 1D6+6 | 6 | 2 | 0 | 3 | 0 | 2+ |
2 | 2,000 | Bloodletter | 6 | 2+ | 3 | 2D6+S+* | 3 | 2D6+6 | 6 | 2 | 0 | 3 | 0 | 2+ |
3 | 4,000 | Bloodletter | 6 | 2+ | 3 | 2D6+S+* | 4 | 3D6+6 | 7 | 2 | 0 | 4 | 0 | 2+ |
4 | 8,000 | Bloodletter | 6 | 2+ | 4 | 3D6+S+* | 4 | 4D6+6 | 7 | 3 | 0 | 4 | 0 | 2+ |
5 | 12,000 | Bloodletter | 6 | 2+ | 4 | 3D6+S+* | 4 | 4D6+6 | 7 | 3 | 0 | 4 | 0 | 2+ |
6 | 18,000 | Bloodletter | 6 | 2+ | 4 | 4D6+S+* | 5 | 5D6+6 | 8 | 3 | 0 | 4 | 0 | 2+ |
7 | 24,000 | Bloodletter | 6 | 2+ | 4 | 4D6+S+* | 5 | 5D6+6 | 8 | 4 | 0 | 5 | 0 | 2+ |
8 | 32,000 | DaemonPrince | 7 | 2+ | 5 | 5D6+S+* | 6 | 6D6+6 | 9 | 4 | 0 | 8 | 0 | 2+ |
9 | 45,000 | DaemonPrince | 7 | 2+ | 5 | 6D6+S+* | 6 | 6D6+6 | 9 | 5 | 0 | 8 | 0 | 2+ |
10 | 50,000 | DaemonPrince | 7 | 2+ | 6 | 7D6+S+* | 6 | 7D6+6 | 10 | 5 | 0 | 10 | 0 | AUTO |
* = The Bloodletters Hellbalde: The Hellblade ( If it hits ), does D3+BATTLE LEVEL wounds in addition to normal damage. These wounds are absolutely unmodifiable.
Bloodletters can gain skills! ( There was no space here so mail me for the table! Sorry!) Once a Bloodletter reaches level 10 he may make additional offerings of 75,000 gold at a Chaos Place! He then rolls 2D6 and if the result is a 12 he has been granted the ultimate favour by Khorne! He has been turned into a Bloodthirster!! Mail me for the rules should any of you need them!
MY ADRESS: is 113246,3622@Compuserve.com